動作確認と、うざいかどうか、より良いうざ効果などあればご意見ください
escで終了です
//うざデスtest #include "gdi32.as" #define KAN 4 //画面分割数(1以上) #define CYCLE 160 //ループ速さ(偶数) #const KAKU 2.0*M_PI/CYCLE randomize bunX=ginfo(20)/KAN:bunY=ginfo(21)/KAN hanten=-1 tx=0,bunX,bunX,0 ty=0,0,bunY,bunY xs(0)=0:ys(0)=0:xs(3)=0:ys(3)=bunY buffer 1,bunX,bunY bgscr 0,bunX,bunY gsel 0,-1 repeat stick ky:if ky&&128:end //esc:やめる gosub *capture gosub *effect4 await 16 loop *capture if cnt\(CYCLE/2)!=0:return rX=rnd(KAN)*bunX:rY=rnd(KAN)*bunY gsel 1 hdcScreen = CreateDC("DISPLAY",0,0,0) BitBlt hdc,0,0,bunX,bunY,hdcScreen,rX,rY,0x00CC0020 DeleteDC hdcScreen gsel 0,2 width ,,rX,rY return *effect4 redraw 0 color:boxf if cnt\(CYCLE/4)==0:hanten*=-1 rCount+=hanten xs(1)=int(1.0*bunX*cos(-KAKU*rCount)) ys(1)=int(0.2*bunY*sin(KAKU*rCount)) xs(2)=int(1.0*bunX*cos(KAKU*rCount)) ys(2)=-int(0.2*bunY*sin(KAKU*rCount))+bunY gsquare 1,xs,ys,tx,ty redraw 1 return