HSP¥Ý¡¼¥¿¥ë
¥µ¥¤¥È¥Þ¥Ã¥× ¤ªÌ䤤¹ç¤ï¤»


HSPTV!·Ç¼¨ÈÄ


̤²ò·è ²ò·è Ää»ß ºï½üÍ×ÀÁ

2014
0222
¤Ù¤ê¡¼¾×ÆÍȽÄê¤Ë¤Ä¤¤¤Æ10²ò·è


¤Ù¤ê¡¼

¥ê¥ó¥¯

2014/2/22(Sat) 20:21:06|NO.60199

¤¤¤Þ¥Þ¥ê¥ª¤ä¥í¥Ã¥¯¥Þ¥ó¤Î¤è¤¦¤Ê¥²¡¼¥à¤òºîÀ®¤·¤Æ¤¤¤Þ¤¹¡£
¤½¤³¤Ç¥Ö¥í¥Ã¥¯Êø¤·¤Î¥µ¥ó¥×¥ë¤ò¤¤¤¸¤Ã¤Æºî¤êÊѤ¨¤Æ¤¤¤¿¤È¤³¤í
¾×ÆÍȽÄê¤Çíµ¤¤¤Æ¤·¤Þ¤·¤Þ¤·¤¿¡£

¤É¤Î¤è¤¦¤Ë¤¹¤ì¤Ð¤è¤í¤·¤¤¤Î¤Ç¤·¤ç¤¦¤«¡©

¤Þ¤¿¡¢¥Þ¥Ã¥×¤ò¥Þ¥Ã¥×¥Á¥Ã¥×¤Î¤è¤¦¤Ë¤·¤Æ¥¹¥¯¥í¡¼¥ë¤·¤Æ¿Ê¤ó¤Ç¤¤¤¯¤è¤¦¤Ë
¤·¤Æ¤¤¤¯Í½Äê¤Ç¤¹¡£
¼«Ê¬¤Ê¤ê¤Ë¹Í¤¨¤Æ¸«¤¿¤Î¤Ç¤¹¤¬¡¢ÇÛÎó¤¬Â­¤ê¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤¦¤Î¤Ç¤Ï¤Ê¤¤¤«¤È¿´ÇÛ¤·¤Æ¤ª¤ê¤Þ¤¹¡£
¸½ºßɽ¼¨¤µ¤ì¤Æ¤¤¤ë¥Þ¥Ã¥×¥Á¥Ã¥×¤È¥¹¥¯¥í¡¼¥ë¤·¤Æ¿·¤¿¤Ë±¦¤Ë½Ð¸½¤¹¤ë¥Ö¥í¥Ã¥¯¤ò¤É¤Î¤è¤¦¤Ë
½èÍý¤¹¤ì¤Ð¤¤¤¤¤«Çº¤ó¤Ç¤¤¤Þ¤¹¡£

; ; ¥Ö¥í¥Ã¥¯Êø¤·(3) ; x1=0.0:y1=0.0 ; ²èÌ̺¸¾å¤ÎºÂɸ x2=480.0:y2=480.0 ; ²èÌ̱¦²¼¤ÎºÂɸ clrflag=0 ; ¥¯¥ê¥¢¥Õ¥é¥° blsize=16.0 ; ¥Ü¡¼¥ë¤Î¥µ¥¤¥º blspd=5.0 ; ¥Ü¡¼¥ë¤Î¥¹¥Ô¡¼¥É blx=240.0:bly=300.0 ; ¥Ü¡¼¥ë¤ÎºÂɸ bpx=4.0:bpy=4.0 ; XYÊý¸þ¤Î¥Ü¡¼¥ëºÂɸ²Ã»»ÃÍ bk=0 ; ¥Ö¥í¥Ã¥¯¤òÊø¤¹¥Õ¥é¥°(1=Êø¤¹) mblsize=-blsize;¥Ü¡¼¥ë°ìÅÀºÂɸ¡© blhalf=blsize/2 wpx=10.0:wpy=10.0 ; ¥Ö¥í¥Ã¥¯1¸Ä¤¢¤¿¤ê¤Î¥µ¥¤¥º wx=0:wy=y2-100.0 ; ¥Ö¥í¥Ã¥¯¤Îɽ¼¨³«»Ï°ÌÃÖ(º¸¾å) blnum_x=x2/wpx blnum_y=100.0/wpy wsx=blnum_x:wsy=blnum_y ; ¥Ö¥í¥Ã¥¯¤ÎÇÛÃÖ¿ô(X,Y) dim wall,wsx,wsy ; ¥Ö¥í¥Ã¥¯¤òɽ¼¨¤¹¤ë¥Õ¥é¥° ; 0=ɽ¼¨¡¢1=ɽ¼¨¤·¤Ê¤¤ screen 0,x2,y2 title "¥Ö¥í¥Ã¥¯Êø¤·" cls 4 *main redraw 0 gradf 0,0,x2,y2,1,0,128 ; ²èÌÌ¥¯¥ê¥¢ ; ¥Ü¡¼¥ë : XÊý¸þ¤Î°ÜÆ° stick key,15 if key&1 :blx=blx-4.0 if key&4 :blx=blx+4.0 if blx<=x1 : blx=x1 : bpx=-bpx if blx>=(x2-blsize) : blx=x2-blsize : bpx=-bpx //ue¥­¡¼¤Ç¥¸¥ã¥ó¥× getkey key,38//ue¥­¡¼ if key=1 and ¥¸¥ã¥ó¥×Ãæ=0{ ¥¸¥ã¥ó¥×Ãæ=1 ¥­¥ã¥évy=-8.0 } //¥¸¥ã¥ó¥×Ãæ¡¢Íî²¼Ãæ¡¢¶¦Ä̤¹¤ëÅÀ¤Ï¡¢ÃÏÌ̤ËÉÕ¤¤¤Æ¤¤¤Ê¤¤»ö¡£ if ¥¸¥ã¥ó¥×Ãæ=1{ ¥­¥ã¥évy+=0.45//½ÅÎϲîÅÙ¡¢¤Þ¤¢¥Æ¥­¥È¡¼¤Ë bly+=¥­¥ã¥évy } //ÃåÃÏ if tyaku=1{ ¥¸¥ã¥ó¥×Ãæ=0:¥­¥ã¥évy=0.0:tyaku=0} ; ¥Ö¥í¥Ã¥¯¤Î½èÍý colx=wpx+bsize;¥Ö¥í¥Ã¥¯¤ÎÂ礭¤µ¡¡¡Ü¡¡¥Ü¡¼¥ë¤Î¥µ¥¤¥º coly=wpy+bsize left=0 repeat wsy//¥Ö¥í¥Ã¥¯£ùºÂɸ cy=cnt y=cnt*wpy+wy//¥Ö¥í¥Ã¥¯¤ò¤¢¤ëÂ礭¤µ¤´¤È¤Ë¶èÀڤ롩 hsvcolor cnt*10,255,255 repeat wsx//¥Ö¥í¥Ã¥¯£øºÂɸ cx=cnt x=cnt*wpx+wx//¥Ö¥í¥Ã¥¯¤Î°ìÊÕŤµ¡Ü³«»ÏÅÀ¡¡¥Ö¥í¥Ã¥¯¤ò¤¢¤ëÂ礭¤µ¤Ë¶èÀڤ롩 if wall(cx,cy)=0 {//¥Ö¥í¥Ã¥¯£²¼¡ÇÛÎó ; ¥Ö¥í¥Ã¥¯¤òɽ¼¨ boxf x,y,x+wpx-2.0,y+wpy-2.0 i=x-blx:j=y-bly//¥Ü¡¼¥ëºÂɸ¡¡¡Ý¡¡¥Ö¥í¥Ã¥¯»ÏÅÀºÂɸ //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯¤Î¤¢¤¿¤êȽÄê //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯º¹¤¬¤¬¥Ü¡¼¥ë¥µ¥¤¥º¤è¤ê¾®¤µ¤¤¡¡¥¢¥ó¥É //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯º¹¤¬¡¡¥Ü¡¼¥ë¥µ¥¤¥º¤È¥Ö¥í¥Ã¥¯¥µ¥¤¥º¤¬Â礭¤¤ if (i<=blsize)&(j<=blsize) { tyaku=1 bly=y-13 } } if wall(cx,cy)=0 & cx>30{ wall(cx,cy)=1 tyaku=0//¥Ö¥í¥Ã¥¯¤¬Ìµ¤¤¤È¤­¤ÏÃåÃϽèÍý¤ò¤·¤Ê¤¤ } if wall(cx,cy)=1{ // i=x-blx:j=y-bly//¥Ü¡¼¥ëºÂɸ¡¡¡Ý¡¡¥Ö¥í¥Ã¥¯»ÏÅÀºÂɸ //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯¤Î¤¢¤¿¤êȽÄê //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯º¹¤¬¤¬¥Ü¡¼¥ë¥µ¥¤¥º¤è¤ê¾®¤µ¤¤¡¡¥¢¥ó¥É //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯º¹¤¬¡¡¥Ü¡¼¥ë¥µ¥¤¥º¤È¥Ö¥í¥Ã¥¯¥µ¥¤¥º¤¬Â礭¤¤ if (i<=blsize)&(j<=blsize) { // ¥¸¥ã¥ó¥×Ãæ=1 tyaku=0 } } loop loop ; ¥Ü¡¼¥ë¤òɽ¼¨ pos blx,bly:color 255,255,255 font msgothic,blsize mes "¡ü" redraw 1 await 16 goto *main *gameover objsize 180,32 pos 150,330:button "½ª¤ï¤ê",*owari stop *owari end



¤³¤Îµ­»ö¤ËÊÖ¿®¤¹¤ë


¤Ù¤ê¡¼

¥ê¥ó¥¯

2014/2/22(Sat) 20:34:40|NO.60201

Ê䭤Ǥ¹¡£

¸½ºß¡¢±¦Â¦¤Î¥Ö¥í¥Ã¥¯¤Î̵¤¤Éôʬ¤Ë¥Ü¡¼¥ë¤¬°ÜÆ°¤¹¤ë¤È
¥Ü¡¼¥ë¤¬¾Ã¤¨¤ë¤È¤¤¤¦¾õ¶·¤Ç¤¹¡£



FunnyMaker

¥ê¥ó¥¯

2014/2/22(Sat) 23:54:08|NO.60204

Ê£»¨¤Ê¾ì¹çʬ¤±¤ò¤·¤Æ¤¤¤ë¤è¤¦¤Ç¤¹¤¬¡¢"ʪÍýŪ¤Ë¹Í¤¨" ¤ì¤Ð²¿¤¬¥«¥®¤«¤¬¸«¤¨¤Æ¤­¤Þ¤¹¡£

¡û¥­¥ã¥é¤Î­¾ì¤¬¤¢¤ë¤«¤É¤¦¤«
¡û²Ã®ÅÙ
¡û®ÅÙ

°ì¸«Ê£»¨¤Ë¸«¤¨¤ë¸½¾Ý¤â¡¢¾å¤Î3¤Ä¤Î¾ò·ï¤ÇÁÆÊýÊÒÉÕ¤¤¤Æ¤·¤Þ¤¤¤Þ¤¹¡£
¥Õ¥é¥°¤È¾ì¹çʬ¤±¤ÎÍò¤«¤é³«Êü¤µ¤ì¤Þ¤¹¡£

²¼¤Ï»²¹Í¡£


//¡Ö//¡×¤Ç¤Ï¤¸¤Þ¤ë¹Ô¤Ï»ä¤¬¾¡¼ê¤ËÉÕ¤±¤¿¥³¥á¥ó¥È¤Ç¤¹¡£ //¤Þ¤³¤È¤Ë¤Þ¤³¤È¤Ë¾¡¼ê¤Ê¤¬¤é....¡¢ // ¢£Ì¤½é´ü²½¤À¤Ã¤¿¡Ö¥¸¥ã¥ó¥×Ãæ¡×¥Õ¥é¥°¤ò¡ÖIsBallJumping¡×¤ÇÃÖ¤­´¹¤¨¤µ¤»¤Æ¤â¤é¤¤¤Þ¤·¤¿¡£ // ¢£½ÅÎϲîÅÙ¤ò¡Ö¦Á_G¡×¤È¤·¤Æ¿·¤¿¤ËÄêµÁ¤µ¤»¤Æ¤â¤é¤¤¤Þ¤·¤¿¡£ // ¢£¡Ö¥­¥ã¥évy¡×¤ò¡Övy_Char¡×¤ÇÃÖ¤­´¹¤¨¤µ¤»¤Æ¤â¤é¤¤¤Þ¤·¤¿¡£ //³Æ½ê¤Ë¸«¤é¤ì¤ëȾ³Ñ¥¹¥Ú¡¼¥¹¤Î¾Êά¤äamazing¤Ê²þ¹Ôµ¬Â§¤Ï¡¢¤â¤·¤«¤·¤ÆHSPTVÍѤÎax¥µ¥¤¥ººï¸º¤Î¤¿¤á¤Ç¤·¤ç¤¦¤«¡© //¤â¤·¤½¤¦¤Ç¤·¤¿¤é¡¢»ä¤Î¾¡¼ê¤Ê¼êÆþ¤ì¤ÇÈîÂç²½¤µ¤»¤Æ¤·¤Þ¤Ã¤¿¤«¤â¤·¤ì¤Þ¤»¤ó¤³¤È¤òͽ¤á¼Õ¤Ã¤Æ¤ª¤­¤Þ¤¹¡£ ; ; ¥Ö¥í¥Ã¥¯Êø¤·(3) ; x1=0.0:y1=0.0 ; ²èÌ̺¸¾å¤ÎºÂɸ x2=480.0:y2=480.0 ; ²èÌ̱¦²¼¤ÎºÂɸ clrflag=0 ; ¥¯¥ê¥¢¥Õ¥é¥° #define ¦Á_G 0.45 //½ÅÎϲîÅÙ blsize=16.0 ; ¥Ü¡¼¥ë¤Î¥µ¥¤¥º blspd=5.0 ; ¥Ü¡¼¥ë¤Î¥¹¥Ô¡¼¥É vy_Char = 0.0 //¥­¥ã¥é¤Î®ÅÙ¤ÎyÀ®Ê¬ blx=240.0:bly=300.0 ; ¥Ü¡¼¥ë¤ÎºÂɸ bpx=4.0:bpy=4.0 ; XYÊý¸þ¤Î¥Ü¡¼¥ëºÂɸ²Ã»»ÃÍ bk=0 ; ¥Ö¥í¥Ã¥¯¤òÊø¤¹¥Õ¥é¥°(1=Êø¤¹) mblsize=-blsize;¥Ü¡¼¥ë°ìÅÀºÂɸ¡© IsBallJumping = 0 //¥Ü¡¼¥ë¤ÎÂÚ¶õ¥Õ¥é¥°(0,1)=(false,true) blhalf=blsize/2 wpx=10.0:wpy=10.0 ; ¥Ö¥í¥Ã¥¯1¸Ä¤¢¤¿¤ê¤Î¥µ¥¤¥º wx=0:wy=y2-100.0 ; ¥Ö¥í¥Ã¥¯¤Îɽ¼¨³«»Ï°ÌÃÖ(º¸¾å) blnum_x=x2/wpx //¥Ö¥í¥Ã¥¯¤ÎxÊý¸þ¤Î¸Ä¿ô blnum_y=100.0/wpy //¡·y¡· wsx=blnum_x:wsy=blnum_y ; ¥Ö¥í¥Ã¥¯¤ÎÇÛÃÖ¿ô(X,Y) dim wall,wsx,wsy ; ¥Ö¥í¥Ã¥¯¤òɽ¼¨¤¹¤ë¥Õ¥é¥° //¢«¡Öɽ¼¨/Èóɽ¼¨¡×¤È¤¤¤¦¤è¤ê¡¢¤à¤·¤í¡Ö¸ºß¤¹¤ë/¤·¤Ê¤¤¡×¤Ç¤Ï¡© ; 0=ɽ¼¨¡¢1=ɽ¼¨¤·¤Ê¤¤ ¢«(¢¨¸Ä¿ÍŪ¤Ë¤Ï¡Ö(0,1)=(ɽ¼¨¤·¤Ê¤¤,¤¹¤ë)¡×¤ÎÊý¤¬ËÜǽŪ¤Ë¤·¤Ã¤¯¤ê¤¯¤ë...¡£(¢¨¤¢¤ó¤Þ¤êµ¤¤Ë¤·¤Ê¤¤¤Ç!)) ;¡ã ¥Ö¥í¥Ã¥¯¤Î¸ºß¤ÎÀßÄê ¡ä repeat 20 ;±¦Ã¼20Îó¤ò·ê¤Ë¤¹¤ë cnt1 = cnt repeat wsy wall(int(wsx)-cnt1-1,cnt) = 1 loop loop screen 0,x2,y2 title "¥Ö¥í¥Ã¥¯Êø¤·" cls 4 *main redraw 0 gradf 0,0,x2,y2,1,0,128 ; ²èÌÌ¥¯¥ê¥¢ ; ¥Ü¡¼¥ë : XÊý¸þ¤Î°ÜÆ° stick key,15 //(=1+2+4+8) if key&1 :blx=blx-bpx //¢¨¡Ö¡Þ4.0¡×¸ÇÄê¤À¤Ã¤¿¤Î¤Ç¾¡¼ê¤Ë¡Öbpx¡×¤ËÃÖ¤­´¹¤¨¤Þ¤·¤¿¡£°Õ¿Þ¤¬°ã¤Ã¤Æ¤¤¤¿¤é¤´¤á¤ó¤Ê¤µ¤¤¡£ if key&4 :blx=blx+bpx // if blx<=x1 : blx=x1 : bpx=-bpx //¢«²ò椷¤è¤¦¤È¤¹¤ë¤È®Å٥٥¯¥È¥ë¤¬-1Çܤµ¤ì¤ë¤Î¤Ï»ÅÍÍ?... if blx>=(x2-blsize) : blx=x2-blsize : bpx=-bpx //ue¥­¡¼¤Ç¥¸¥ã¥ó¥× getkey key,38//ue¥­¡¼ if key=1 and IsBallJumping=0{ vy_Char=-8.0 bly + vy_Char ;¤³¤³¤ÇÆ°¤«¤·¤Æ¤ª¤«¤Ê¤¤¤È¡¢¸å¤ÎºÂɸ¥Á¥§¥Ã¥¯¤Ç°ú¤Ã¤«¤«¤Ã¤Æ»ß¤á¤é¤ì¤ë¡£ } ;//¥¸¥ã¥ó¥×Ãæ¡¢Íî²¼Ãæ¡¢¶¦Ä̤¹¤ëÅÀ¤Ï¡¢ÃÏÌ̤ËÉÕ¤¤¤Æ¤¤¤Ê¤¤»ö¡£ ;if IsBallJumping=1{ ;vy_Char+=¦Á_G//½ÅÎϲîÅÙ¡¢¤Þ¤¢¥Æ¥­¥È¡¼¤Ë ;bly+=vy_Char ;} //ÃåÃÏ ;if tyaku=1{ ; //tyaku¤ÏÃåÃϥե饰 ;IsBallJumping=0 : vy_Char=0.0:tyaku=0} ; ¥Ö¥í¥Ã¥¯¤Î½èÍý colx=wpx+bsize;¥Ö¥í¥Ã¥¯¤ÎÂ礭¤µ¡¡¡Ü¡¡¥Ü¡¼¥ë¤Î¥µ¥¤¥º coly=wpy+bsize left=0 //¡ã ¥Ö¥í¥Ã¥¯¤ÎÉÁ²è & ¥Ü¡¼¥ë¤Î­¾ì¶ãÌ£ ¡ä IsBallJumping = 1 ;¥Õ¥é¥°½é´ü²½ repeat wsy cy = cnt y_check = wy + cnt*wpy hsvcolor cnt*10,255,255 repeat wsx cx = cnt x_check = wx + cnt*wpx if wall(cx,cy) = 0 { ;¥Ö¥í¥Ã¥¯¤¬Â¸ºß¤¹¤ë¤Ê¤é¤Ð ;¡ã ÉÁ²è ¡ä boxf x_check,y_check ,x_check+wpx-2.0,y_check+wpy-2.0 ;¡ã ­¾ì¶ãÌ£ ¡ä if (x_check-blhalf <= blx)&(blx <= x_check+wpx-blhalf) & (y_check-blsize <= bly)&(bly <= y_check) { //¤¤¤Þ¥Õ¥©¡¼¥«¥¹¤·¤Æ¤¤¤ë¥Ö¥í¥Ã¥¯¤¬¥Ü¡¼¥ë¤Î­¾ì¤Ç¤¢¤ë¤Ê¤é¡¢¥Ü¡¼¥ë¤ÏÀÜÃϤ·¤Æ¤¤¤ë¤È¤ß¤Ê¤»¤ë¡£yºÂɸ¤Ë¤Ä¤¤¤Æ¤Ï¤¹¤êÈ´¤±¸½¾Ý¤òËɤ°¤¿¤á¤Î´Ë¾×Ãͤ¬É¬Íס£ ;if (dx <= blsize)&(dy <= blsize) { IsBallJumping = 0 bly = y_check-blsize } } loop loop //¡ã ÎϳؽèÍý ¡ä ;¡ã ®ÅÙ½èÍý ¡ä if IsBallJumping = 0 { ;ÀÜÃϤ·¤Æ¤¤¤ë¤Ê¤é¤Ð vy_Char = 0.0 } else { ;ÀÜÃϤ·¤Æ¤¤¤Ê¤¤¤Ê¤é¤Ð vy_Char + ¦Á_G } ;¡ã °ÜÆ°½èÍý ¡ä bly + vy_Char //Ëè²ó®ÅÙÀ®Ê¬¤ò­¤·¤Æ¤¤¤ë¤±¤ì¤É¡¢Â®ÅÙ¤¬0¤Ê¤éºÂɸ¤¬ÊѤï¤é¤Ê¤¤¤è¤Í...¡£¤Ä¤Þ¤ê¡¢ÊªÍýŪ¤Ë¹Í¤¨¤ì¤Ð¡Ö®Å١פ¬¥Ü¡¼¥ë¤Î°ÌÃÖ¤òÁà¤ë¸°¤Ã¤Æ¤³¤È! (¢¨¸·Ì©¤Ë¤Ï¡Ö½é´ü°ÌÃÖ¡×&¡Ö½é®¡×&¡ÖÎϡפ¬¸°¤À¤¬¡¢±¿Æ°ÊýÄø¼°¤ò»È¤ï¤Ê¤¤¤³¤Î¥²¡¼¥à¤Ê¤é¤½¤³¤Þ¤ÇÂбþ¤¹¤ëɬÍפϤʤ¤¡£)¡£¤³¤ì¤µ¤¨¥³¥ó¥È¥í¡¼¥ë¤¹¤ì¤Ð¤¢¤È¤Î½èÍý¤Ï¤¤¤«¤Ê¤ë¾ì¹ç¤Ç¤âƱ¤¸·Á¤Î¼ê³¤­¤Çµ­½Ò¤·¤Æ¤è¤¤¡£¢Í¥³¡¼¥É¤¹¤Ã¤­¤ê! ;¢­ÉÔÍ× ;#if 0 //¤³¤³¤«¤é¡Ö#endif¡×¤Þ¤Ç¤Ï¼Â¹Ô¤µ¤ì¤Ê¤¤ (¥³¥ó¥Ñ¥¤¥ë»þ¤Ë̵»ë¤µ¤ì¤ë) ; repeat wsy//¥Ö¥í¥Ã¥¯£ùºÂɸ ; cy=cnt ; y=cnt*wpy+wy//¥Ö¥í¥Ã¥¯¤ò¤¢¤ëÂ礭¤µ¤´¤È¤Ë¶èÀڤ롩 //¢«Yes. »¡¤¹¤ë¤Ë¡¢¡É¶ãÌ£ÂоݤΥ֥í¥Ã¥¯¤ÎyÀ®Ê¬¤ò·èÄꤷ¡É¤Æ¤¤¤ë¤ó¤¸¤ã¤Ê¤¤¡© ; //¢¬(¢¨¹¥¤ß¤Ï¿Í¤µ¤Þ¤¶¤Þ¤À¤±¤É¡¢¸Ä¿ÍŪ¤Ë¤Ï¡Öwy + cnt*wpy¡×¤¬¤ª´«¤á¡£Äê¿ô²½¤ÎÅٹ礤¤¬¹â¤¤¤â¤Î¤Û¤ÉÁ°¤ËÃÖ¤¯¤È¸«¤ä¤¹¤¤¤È»×¤¦¡£) ; hsvcolor cnt*10,255,255 ; ; repeat wsx//¥Ö¥í¥Ã¥¯£øºÂɸ ; cx=cnt ; x=cnt*wpx+wx//¥Ö¥í¥Ã¥¯¤Î°ìÊÕŤµ¡Ü³«»ÏÅÀ¡¡¥Ö¥í¥Ã¥¯¤ò¤¢¤ëÂ礭¤µ¤Ë¶èÀڤ롩 ; if wall(cx,cy)=0 {//¥Ö¥í¥Ã¥¯£²¼¡ÇÛÎó ; ; ¥Ö¥í¥Ã¥¯¤òɽ¼¨ ; boxf x,y,x+wpx-2.0,y+wpy-2.0 ; i = absf(x-blx) : j = absf(y-bly)//¥Ü¡¼¥ëºÂɸ¡¡¡Ý¡¡¥Ö¥í¥Ã¥¯»ÏÅÀºÂɸ ; //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯¤Î¤¢¤¿¤êȽÄê ; //¡Ö¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯º¹¡×¤¬¡Ö¥Ü¡¼¥ë¥µ¥¤¥º¡×¤è¤ê¾®¤µ¤¤¡¡¥¢¥ó¥É ; //¡Ö¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯º¹¡×¤¬¡Ö¥Ü¡¼¥ë¥µ¥¤¥º¡×¤è¤êÂ礭¤¤ ; ; //¡Öº¹¡×¤Ï¡Ö|­ùx|¡× ; ; if (i<=blsize)&(j<=blsize) { ; tyaku=1 ; bly=y-13 ; } ; ; } ; ; if wall(cx,cy)=0 & cx>30{ ; wall(cx,cy)=1 ; tyaku=0//¥Ö¥í¥Ã¥¯¤¬Ìµ¤¤¤È¤­¤ÏÃåÃϽèÍý¤ò¤·¤Ê¤¤ ; } ; if wall(cx,cy)=1{ ;// i=x-blx:j=y-bly//¥Ü¡¼¥ëºÂɸ¡¡¡Ý¡¡¥Ö¥í¥Ã¥¯»ÏÅÀºÂɸ ; //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯¤Î¤¢¤¿¤êȽÄê ; //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯º¹¤¬¤¬¥Ü¡¼¥ë¥µ¥¤¥º¤è¤ê¾®¤µ¤¤¡¡¥¢¥ó¥É ; //¥Ü¡¼¥ë¤È¥Ö¥í¥Ã¥¯º¹¤¬¡¡¥Ü¡¼¥ë¥µ¥¤¥º¤È¥Ö¥í¥Ã¥¯¥µ¥¤¥º¤¬Â礭¤¤ ; if (i<=blsize)&(j<=blsize) { ; // IsBallJumping=1 ; tyaku=0 ; } ; } ; loop ; loop ;#endif ; ¥Ü¡¼¥ë¤òɽ¼¨ pos blx,bly:color 255,255,255 font msgothic,blsize mes "¡ü" redraw 1 await 16 goto *main *gameover objsize 180,32 pos 150,330:button "½ª¤ï¤ê",*owari stop *owari end



FunnyMaker

¥ê¥ó¥¯

2014/2/23(Sun) 08:33:31|NO.60209

No.60204¤Î¡Ö³«Êü¡×¤ÏÀµ¤·¤¯¤Ï¡Ö²òÊü¡×¤Ç¤¹¡£¼ºÎ餷¤Þ¤·¤¿¡£

¤Þ¤¿¡¢

>¤Þ¤¿¡¢¥Þ¥Ã¥×¤ò¥Þ¥Ã¥×¥Á¥Ã¥×¤Î¤è¤¦¤Ë¤·¤Æ¥¹¥¯¥í¡¼¥ë¤·¤Æ¿Ê¤ó¤Ç¤¤¤¯¤è¤¦¤Ë¤·¤Æ¤¤¤¯Í½Äê¤Ç¤¹¡£
>¼«Ê¬¤Ê¤ê¤Ë¹Í¤¨¤Æ¸«¤¿¤Î¤Ç¤¹¤¬¡¢ÇÛÎó¤¬Â­¤ê¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤¦¤Î¤Ç¤Ï¤Ê¤¤¤«¤È¿´ÇÛ¤·¤Æ¤ª¤ê¤Þ¤¹¡£
>¸½ºßɽ¼¨¤µ¤ì¤Æ¤¤¤ë¥Þ¥Ã¥×¥Á¥Ã¥×¤È¥¹¥¯¥í¡¼¥ë¤·¤Æ¿·¤¿¤Ë±¦¤Ë½Ð¸½¤¹¤ë¥Ö¥í¥Ã¥¯¤ò¤É¤Î¤è¤¦¤Ë½èÍý¤¹¤ì¤Ð¤¤¤¤¤«Çº¤ó¤Ç¤¤¤Þ¤¹¡£

¤³¤ì¤Ë´Ø¤·¤Æ¤Ç¤¹¤¬¡¢
>¥Þ¥Ã¥×¤ò¥Þ¥Ã¥×¥Á¥Ã¥×¤Î¤è¤¦¤Ë¤·¤Æ¥¹¥¯¥í¡¼¥ë¤·¤Æ¿Ê¤ó¤Ç¤¤¤¯¤è¤¦¤Ë¤·¤Æ¤¤¤¯Í½Äê
¤¤¤¤¤È»×¤¤¤Þ¤¹¡£

>ÇÛÎó¤¬Â­¤ê¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤¦¤Î¤Ç¤Ï¤Ê¤¤¤«¤È¿´ÇÛ
­¤ê¤Ê¤¯¤Ê¤ë¤È¤¤¤¦¤³¤È¤Ï¤Ê¤¤¤È»×¤¤¤Þ¤¹¡£Î㤨¤Ð¡¡dim wall,100000,100¡¡¤È¤·¤Æ¤â40MB¤Ç¤¹¡£
¤½¤ì¤Ë¡¢0or1¤Î¿ôÃͤ·¤«Êݸ¤·¤Ê¤¤¤Î¤Ê¤é¡¢³Æ¥Ö¥í¥Ã¥¯¤Ï1¥Ð¥¤¥È¤Çɽ¤»¤Ð½½Ê¬¤Ê¤Î¤Ç¡¢HSPɸ½à¤ÎÇÛÎó¤ò»È¤ï¤º¤ËÆȼ«¤Î¥Ç¡¼¥¿¤ËÂФ·¤Æpeek ,pokeÅù¤ÎÌ¿Îá¤Ç¥¢¥¯¥»¥¹¤¹¤ë¤è¤¦¤Ë¤¹¤ë¤³¤È¤Ç¡¢
¥Þ¥Ã¥×¤ËɬÍפʥá¥â¥ê¤ÎÍÆÎ̤ò1/4¤Ë¸º¤é¤»¤Þ¤¹¡£(¢èÀ°¿ôÇÛÎó¤Ï1Í×ÁÇ4¥Ð¥¤¥È)

>¸½ºßɽ¼¨¤µ¤ì¤Æ¤¤¤ë¥Þ¥Ã¥×¥Á¥Ã¥×¤È¥¹¥¯¥í¡¼¥ë¤·¤Æ¿·¤¿¤Ë±¦¤Ë½Ð¸½¤¹¤ë¥Ö¥í¥Ã¥¯¤ò¤É¤Î¤è¤¦¤Ë½èÍý¤¹¤ì¤Ð¤¤¤¤¤«
ÇÛÎó¤òxÊý¸þ¤Ë¤Ö¤Ã¤³È´¤­¤¹¤ë¥¤¥á¡¼¥¸¤Ç¤¹¤«¤Í¡£
¥Þ¥Ã¥×Á´ÂΤòµ­²±¤¹¤ëµðÂçÇÛÎóM¤È¡¢²èÌÌÆâ¤Î¥Þ¥Ã¥×¤Î¤ß¤òµ­²±¤¹¤ëÇÛÎóD¤òÍÑ°Õ¤·¡¢¥¹¥¯¥í¡¼¥ë¤¹¤ë¤´¤È¤ËM¤«¤éD¤ØÁ³¤ë¤Ù¤­Îΰè¤ò¥³¥Ô¡¼¤·¤Æ¡¢
¾×ÆÍȽÄê¤ÏD¤Ç¹Ô¤¦¤Î¤¬¤è¤¤¤È»×¤¤¤Þ¤¹¡£¥¹¥¯¥í¡¼¥ë¤·¤Æ¤âƱ¤¸·×»»¼°¤Ç¤Á¤ç¤Ã¤ÈÄê¿ô¹à¤ò³ú¤Þ¤»¤Æ¤ä¤ë¤À¤±¤Ç½èÍý¤Ç¤­¤Þ¤¹¤«¤é¡£



¤Ù¤ê¡¼

¥ê¥ó¥¯

2014/2/23(Sun) 14:04:56|NO.60223

¶µ¤¨¤Æ¤¤¤¿¤À¤­ËÜÅö¤ËÍ­Æñ¤¦¤´¤¶¤¤¤Þ¤¹¡ª
¤³¤ì¤Ç¤¢¤È°ìÊâºî¤ê¤¿¤¤¥²¡¼¥à¤Ë¶á¤Å¤±¤ë¤È¤ª¤â¤¤¤Þ¤¹¡£


¤¹¤ß¤Þ¤»¤ó¡¢Ã챤¬¤¢¤Þ¤ê¤Ê¤¯¡¢È¾³Ñ¤ä²þ¹Ôˡ§¤¬¤Ê¤Ë¤«¤ª¤«¤·¤«¤Ã¤¿¤Î¤Ç¤·¤ç¤¦¤«¡©
¥¤¥ì¥®¥å¥é¡¼¤Ê½ñ¤­Êý¤ò¤·¤Æ¤¤¤¿¤Î¤Ç¤·¤ç¤¦¤«¡©¶µ¤¨¤Æ¤¤¤¿¤À¤±¤ì¤Ð¹¬¤¤¤Ç¤¹¡£

ÊɤËÅö¤¿¤ë¤ÈµÕÊý¸þ¤ËÆ°¤¯¾ì½ê¤Ï¥Ö¥í¥Ã¥¯Êø¤·¤Î»Ä³¼¤Ç¡¢¾Ã¤·Ëº¤ì¤Ç¤¹¡£

¤¢¤È¥Ö¥í¥Ã¥¯¤Îɽ¼¨¤Ç¤¹¤¬¡¢£°¡á¤Ê¤¤¡¡£±¡áɽ¼¨¤¹¤ë¡¢¤¬»ä¤â¹Í¤¨¤Æ¤ß¤ì¤Ð¤·¤Ã¤¯¤ê¤·¤Þ¤¹¡£
£Ï£Î¤È£Ï£Æ£Æ¤Ê¥¤¥á¡¼¥¸¤Ç¤¹¤Í¡ª

¡¡¤¤¤í¤¤¤í¤Ê¤È¤³¤í¤«¤éÀÚ¤êÄ¥¤ê¤·¤Æ¡¢Äɲ䷤ƤÏ
¾Ã¤·¤Æ¤Î·«¤êÊÖ¤·¤Ç¥Õ¥é¥ó¥±¥ó¥·¥å¥¿¥¤¥ó¤Î¤è¤¦¤Ê¥×¥í¥°¥é¥à¤¬¤Ç¤­¤Æ¤¤¤Þ¤¹¡¦¡¦¡¦



FunnyMaker

¥ê¥ó¥¯

2014/2/23(Sun) 16:31:00|NO.60229

»²¹Í¤Ë¤Ê¤Ã¤ÆÎɤ«¤Ã¤¿¤Ç¤¹¡£

>Ⱦ³Ñ¤ä²þ¹Ôˡ§¤¬¤Ê¤Ë¤«¤ª¤«¤·¤«¤Ã¤¿¤Î¤Ç¤·¤ç¤¦¤«¡©
¤ª¤«¤·¤¤¤È·è¤á¤Ä¤±¤ë¤Ä¤â¤ê¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢
Î㤨¤Ð¡¢

//ÃåÃÏ if tyaku=1{ IsBallJumping=0 : vy_Char=0.0:tyaku=0}
¤Î¤È¤³¤í¤Ï

//ÃåÃÏ if tyaku=1{ IsBallJumping=0 : vy_Char=0.0 : tyaku=0 }
¤È¤·¤¿Êý¤¬¸«¤ä¤¹¤¤¤ó¤¸¤ã¤Ê¤¤¤«¤Ê¤È»×¤¤¤Þ¤·¤¿¡£
ifʸ¤Ç{}¤ò»È¤¦»þ¤Ï¡¢{}¤ÎÃæ¤òTab¤Ç1Ãʾ夲¤Æ¤ª¤¯¤È¹½Â¤¤¬°ìÌܤDzò¤ê¤Þ¤¹¡£
ÆäËif¤òÆó½Å¡¢»°½Å¤Ë¤¹¤ë¤È¤­¤Ë¸«¤ä¤¹¤µ¤¬¤°¤ó¤È¾å¤¬¤ë¤Î¤¬¼Â´¶¤Ç¤­¤Þ¤¹¡£

±é»»µ­¹æ¤ä¡¢Ê£¿ô¤ÎÌ¿Îá¤ä´Ø¿ô¤ò1¹Ô¤Ë¤Þ¤È¤á¤Æµ­½Ò¤¹¤ëºÝ¤Î¡Ö:¡×¤Ë¤Ä¤¤¤Æ¤Ï¡¢¥³¥í¥ó¤Îξ¥µ¥¤¥É¤ËȾ³Ñ¥¹¥Ú¡¼¥¹¤¬¤¢¤Ã¤¿Êý¤¬¸«¤ä¤¹¤¤¤È»×¤¤¤Þ¤¹¡£
(Îã)
mes "a":x=ginfo_mesx+cnt

¢­

mes "a" : x = ginfo_mesx + cnt


²¿¤ò¤â¤Ã¤Æ¡Ö¸«¤ä¤¹¤¤(¢Í²ò¤ê¤ä¤¹¤¤)¡×¤È¤¹¤ë¤«¤Ï¿Í¤½¤ì¤¾¤ì¤Ê¤Î¤Ç¡¢É¬¤º¤·¤â¡Ö¤³¤¦¤·¤í¡×¤È¤¤¤¦½ñ¤­Êý¤Ï¤Ê¤¤¤Ç¤¹¡£
ºÇ½ªÅª¤Ë¤Ï¼«Ê¬¤¬¡Ö¸«¤ä¤¹¤¤¤Ê¡×¤È»×¤¦½ñ¤­Êý¤Ç½ñ¤¯¤Î¤¬¼«Ê¬¤Ë¤È¤Ã¤Æ¤Ï°ìÈ֤Ǥ¹¡£
¤Þ¤¿¡¢»þ´Ö¤¬·Ð¤Ä¤ËÏ¢¤ì¤Æ½ñ¤­Êý¤Ï¼«Á³¤ÈÎɤ¯¤Ê¤Ã¤Æ¤¤¤¯¤â¤Î¤Ç¤¹¡£


...¤È¡¢¤Ê¤ó¤«°Î¤½¤¦¤Ê¤³¤È¸À¤¤¤Þ¤·¤¿¤¬¡¢

¤È¤Ë¤«¤¯¡¢¤Ù¤ê¡¼¤µ¤ó¤ÎǼÆÀ¤Î¤¤¤¯¥²¡¼¥à¤¬¤Ç¤­¤ë¤È¤¤¤¤¤Ç¤¹¤Í¡£³Ú¤·¤ß¤Ê¤¬¤é¤ä¤Ã¤Æ¤¤¤­¤Þ¤·¤ç¤¦!



¤Ù¤ê¡¼

¥ê¥ó¥¯

2014/2/25(Tue) 00:59:47|NO.60270

¾×ÆÍȽÄê¤Ç¤¹¤¬¡¢²£¤«¤é¤ÎȽÄê¤Ç¤Þ¤¿íµ¤­¤Þ¤·¤¿¡£¤ª½õ¤±¤¯¤À¤µ¤¤¡£
¥Ö¥í¥Ã¥¯¤Î¾×ÆÍȽÄê¤Ï¥Ö¥í¥Ã¥¯ÆâÉôºÂɸ¤ËÆþ¤Ã¤¿¤é¾å¤Ë²¡¤·½Ð¤¹¡£¡Ê²ò·èºÑ¡Ë
­¡±¦¤«¤éÅö¤¿¤Ã¤¿¤é¥Ö¥í¥Ã¥¯ÆâÉôºÂɸ±¦È¾Ê¬¤Ë¿ÊÆþ¤¹¤ë¤Î¤Ç±¦¤Ë²¡¤·½Ð¤¹
­¢º¸¤«¤éÅö¤¿¤Ã¤¿¤é¥Ö¥í¥Ã¥¯ÆâÉôºÂɸº¸È¾Ê¬¤Ë¿ÊÆþ¤¹¤ë¤Î¤Çº¸¤Ë²¡¤·½Ð¤¹
¤Î£²ÅÀ¤¬¤¦¤Þ¤¯¤¤¤­¤Þ¤»¤ó¡£±¦¤«¤é¤Î»þ¤Î¤¢¤¿¤êȽÄê¤Ï¤¦¤Þ¤¯¤¤¤¯¤Î¤Ç¤¹¤¬¡£¡£¡£

¥½¡¼¥¹¤Ï°Ê²¼¤Ë



//¡Ö//¡×¤Ç¤Ï¤¸¤Þ¤ë¹Ô¤Ï»ä¤¬¾¡¼ê¤ËÉÕ¤±¤¿¥³¥á¥ó¥È¤Ç¤¹¡£
//¤Þ¤³¤È¤Ë¤Þ¤³¤È¤Ë¾¡¼ê¤Ê¤¬¤é....¡¢
// ¢£Ì¤½é´ü²½¤À¤Ã¤¿¡Ö¥¸¥ã¥ó¥×Ãæ¡×¥Õ¥é¥°¤ò¡ÖIsBallJumping¡×¤ÇÃÖ¤­´¹¤¨¤µ¤»¤Æ¤â¤é¤¤¤Þ¤·¤¿¡£
// ¢£½ÅÎϲîÅÙ¤ò¡Ö¦Á_G¡×¤È¤·¤Æ¿·¤¿¤ËÄêµÁ¤µ¤»¤Æ¤â¤é¤¤¤Þ¤·¤¿¡£
// ¢£¡Ö¥­¥ã¥évy¡×¤ò¡Övy_Char¡×¤ÇÃÖ¤­´¹¤¨¤µ¤»¤Æ¤â¤é¤¤¤Þ¤·¤¿¡£

x1=0.0:y1=0.0 ; ²èÌ̺¸¾å¤ÎºÂɸ
x2=480.0:y2=480.0 ; ²èÌ̱¦²¼¤ÎºÂɸ

clrflag=0 ; ¥¯¥ê¥¢¥Õ¥é¥°

#define ¦Á_G 0.45 //½ÅÎϲîÅÙ

blsize=16.0 ; ¥Ü¡¼¥ë¤Î¥µ¥¤¥º
blspd=5.0 ; ¥Ü¡¼¥ë¤Î¥¹¥Ô¡¼¥É
vy_Char = 0.0 //¥­¥ã¥é¤Î®ÅÙ¤ÎyÀ®Ê¬
blx=240.0:bly=300.0 ; ¥Ü¡¼¥ë¤ÎºÂɸ
bpx=1.0:bpy=1.0 ; XYÊý¸þ¤Î¥Ü¡¼¥ëºÂɸ²Ã»»ÃÍ
bk=0 ; ¥Ö¥í¥Ã¥¯¤òÊø¤¹¥Õ¥é¥°(1=Êø¤¹)
mblsize=-blsize;¥Ü¡¼¥ë°ìÅÀºÂɸ¡©
IsBallJumping = 0 //¥Ü¡¼¥ë¤ÎÂÚ¶õ¥Õ¥é¥°(0,1)=(false,true)

// ¡ü---head---¡ü
// ¡Ã ¡¡¡¡¡Ã
// ¡Ã ¡¡¡¡¡Ã
// ¡Ã¡¡¡¡¡¡¡¡¡¡¡Ã
// ¡Ã¡¡¡¡ ¡¡¡¡¡Ã
// ¡ü---leg----¡ü


blhalf=blsize/2//¥Ü¡¼¥ë¤ÎÃæ¿´¡©

wpx=10.0:wpy=10.0 ; ¥Ö¥í¥Ã¥¯1¸Ä¤¢¤¿¤ê¤Î¥µ¥¤¥º
wx=0 :wy =y2-100.0 ; ¥Ö¥í¥Ã¥¯¤Îɽ¼¨³«»Ï°ÌÃÖ(º¸¾å)
blnum_x=x2/wpx //¥Ö¥í¥Ã¥¯¤ÎxÊý¸þ¤Î¸Ä¿ô
blnum_y=100.0/wpy //¡·y¡·
wsx=blnum_x:wsy=blnum_y ; ¥Ö¥í¥Ã¥¯¤ÎÇÛÃÖ¿ô(X,Y)



dim wall,wsx,wsy ; ¥Ö¥í¥Ã¥¯¤òɽ¼¨¤¹¤ë¥Õ¥é¥° //¢«¡Öɽ¼¨/Èóɽ¼¨¡×¤È¤¤¤¦¤è¤ê¡¢¤à¤·¤í¡Ö¸ºß¤¹¤ë/¤·¤Ê¤¤¡×¤Ç¤Ï¡©
; 0=ɽ¼¨¡¢1=ɽ¼¨¤·¤Ê¤¤ ¢«(¢¨¸Ä¿ÍŪ¤Ë¤Ï¡Ö(0,1)=(ɽ¼¨¤·¤Ê¤¤,¤¹¤ë)¡×¤ÎÊý¤¬ËÜǽŪ¤Ë¤·¤Ã¤¯¤ê¤¯¤ë...¡£(¢¨¤¢¤ó¤Þ¤êµ¤¤Ë¤·¤Ê¤¤¤Ç!))

;¡ã ¥Ö¥í¥Ã¥¯¤Î¸ºß¤ÎÀßÄê ¡ä
repeat 20 ;±¦Ã¼20Îó¤ò·ê¤Ë¤¹¤ë
cnt1 = cnt
repeat 5
wall(int(wsx)-cnt1-1,cnt) = 1

loop
loop
repeat 20 ;±¦Ã¼20Îó¤ò·ê¤Ë¤¹¤ë
cnt1 = cnt
repeat 5
wall(cnt1,cnt) = 1

loop
loop

screen 0,x2,y2
title "¥­¥ã¥é°ÜÆ°"
cls 4

*main
redraw 0
gradf 0,0,x2,y2,1,0,128 ; ²èÌÌ¥¯¥ê¥¢


; ¥Ü¡¼¥ë : XÊý¸þ¤Î°ÜÆ°
stick key,15 //(=1+2+4+8)

//º¸°ÜÆ°
if key&1 :blx=blx-bpx //bpx¤Ï¿Ê¹Ô®ÅÙ
//±¦°ÜÆ°
if key&4 :blx=blx+bpx //

//mapΥæÀ©¸æ
if blx<=x1 : blx=x1
if blx>=(x2-blsize): blx=x2-blsize

//ue¥­¡¼¤Ç¥¸¥ã¥ó¥×
getkey key,38//ue¥­¡¼
if key=1 and IsBallJumping=0{
vy_Char=-8.0
bly += vy_Char
}


; ¥Ö¥í¥Ã¥¯¤Î½èÍý
colx=wpx+bsize;¥Ö¥í¥Ã¥¯¤ÎÂ礭¤µ¡¡¡Ü¡¡¥Ü¡¼¥ë¤Î¥µ¥¤¥º
coly=wpy+bsize

//¡ã ¥Ö¥í¥Ã¥¯¤ÎÉÁ²è & ¥Ü¡¼¥ë¤Î­¾ì¶ãÌ£ ¡ä
IsBallJumping = 1 ;¥Õ¥é¥°½é´ü²½
repeat wsy
cy = cnt
y_check = wy + cnt*wpy
hsvcolor cnt*10,255,255
repeat wsx
cx = cnt
x_check = wx + cnt*wpx
if wall(cx,cy) = 0 { ;¥Ö¥í¥Ã¥¯¤¬Â¸ºß¤¹¤ë¤Ê¤é¤Ð
;¡ã ÉÁ²è ¡ä
await 0.1
boxf x_check,y_check ,x_check+wpx-2.0,y_check+wpy-2.0
;¡ã ­¾ì¶ãÌ£ ¡ä¡¡¥Ö¥í¥Ã¥¯³«»ÏºÂɸ - ¥Ü¡¼¥ëÃæ¿´ºÂɸ ¡ã¥Ü¡¼¥ëºÂɸ¡¡¡õ¡¡¥Ö¥í¥Ã¥¯³«»ÏºÂɸ¡Ü¥Ö¥í¥Ã¥¯¤Î¥µ¥¤¥º-¥Ü¡¼¥ë¤ÎÃæ¿´ºÂɸ¤¬¡¡¡äŽÎŽÞŽ°¥ëºÂɸ¡¡¤È¤­¤Ï¡¦¡¦¡¦Åö¤¿¤ë
bl_headx = blx+(blsize/2) : bl_heady = bly
bl_legx = blx+(blsize/2) : bl_legy = bly+blsize

//Ƭ¤¬¥Ö¥í¥Ã¥¯¤ËÅö¤¿¤Ã¤Æ¤Ê¤¤¤«¡¢Â­¤¬¥Ö¥í¥Ã¥¯¤ËÅö¤¿¤Ã¤Æ¤¤¤Ê¤¤¤«
//¤Î½çÈÖ¤ÇȽÄê¤ò¹Ô¤¦

//Ƭ¤¬¥Ö¥í¥Ã¥¯¤ËÅö¤¿¤Ã¤Æ¤¤¤ë¤«È½Äê
if (x_check <= bl_headx) & ( bl_headx <= x_check + wpx ){
if(y_check <= bl_heady) & ( bl_heady <= y_check + wpy ){
IsBallJumping = 1
//ȽÄê¥Ü¥Ã¥¯¥¹¤ÎÅÀÌÇ
color 0,0,0:boxf x_check,y_check ,x_check+wpx-2.0,y_check+wpy-2.0

//if x_cheak+wpx/2 <= bl_headx{
//blx=blx + blsize/3:await 1000
//}else
if x_cheak+wpx/2 <= bl_headx{
blx=blx + blsize/3
}
if x_cheak+wpx/2 > bl_headx{
blx=blx - blsize/3
}


}
}

//blx_old=blx
//­¤¬¥Ö¥í¥Ã¥¯¤ËÅö¤¿¤Ã¤Æ¤¤¤ë¤«È½Äê
if (x_check<= bl_legx)&(bl_legx <= x_check+wpx){
if(y_check<= bl_legy)&(bl_legy <= y_check+wpy){
//¤¤¤Þ¥Õ¥©¡¼¥«¥¹¤·¤Æ¤¤¤ë¥Ö¥í¥Ã¥¯¤¬¥Ü¡¼¥ë¤Î­¾ì¤Ç¤¢¤ë¤Ê¤é¡¢
//¥Ü¡¼¥ë¤ÏÀÜÃϤ·¤Æ¤¤¤ë¤È¤ß¤Ê¤»¤ë¡£yºÂɸ¤Ë¤Ä¤¤¤Æ¤Ï¤¹¤êÈ´¤±¸½¾Ý¤òËɤ°¤¿¤á¤Î´Ë¾×Ãͤ¬É¬Íס£
IsBallJumping = 0
bly = y_check-blsize
}
}

}
loop
loop

//¡ã ÎϳؽèÍý ¡ä
;¡ã ®ÅÙ½èÍý ¡ä
if IsBallJumping = 0 { ;ÀÜÃϤ·¤Æ¤¤¤ë¤Ê¤é¤Ð
vy_Char = 0.0
} else { ;ÀÜÃϤ·¤Æ¤¤¤Ê¤¤¤Ê¤é¤Ð
vy_Char + ¦Á_G
}
;¡ã °ÜÆ°½èÍý ¡ä
bly + vy_Char
//Ëè²ó®ÅÙÀ®Ê¬¤ò­¤·¤Æ¤¤¤ë¤±¤ì¤É¡¢Â®ÅÙ¤¬0¤Ê¤éºÂɸ¤¬ÊѤï¤é¤Ê¤¤¤è¤Í...¡£
//¤Ä¤Þ¤ê¡¢ÊªÍýŪ¤Ë¹Í¤¨¤ì¤Ð¡Ö®Å١פ¬¥Ü¡¼¥ë¤Î°ÌÃÖ¤òÁà¤ë¸°¤Ã¤Æ¤³¤È!
//(¢¨¸·Ì©¤Ë¤Ï¡Ö½é´ü°ÌÃÖ¡×&¡Ö½é®¡×&¡ÖÎϡפ¬¸°¤À¤¬¡¢±¿Æ°ÊýÄø¼°¤ò»È¤ï¤Ê¤¤¤³¤Î¥²¡¼¥à¤Ê¤é¤½¤³¤Þ¤ÇÂбþ¤¹¤ëɬÍפϤʤ¤¡£)¡£
//¤³¤ì¤µ¤¨¥³¥ó¥È¥í¡¼¥ë¤¹¤ì¤Ð¤¢¤È¤Î½èÍý¤Ï¤¤¤«¤Ê¤ë¾ì¹ç¤Ç¤âƱ¤¸·Á¤Î¼ê³¤­¤Çµ­½Ò¤·¤Æ¤è¤¤¡£
//¢Í¥³¡¼¥É¤¹¤Ã¤­¤ê!




; ¥Ü¡¼¥ë¤òɽ¼¨
pos blx,bly:color 255,255,255
font msgothic,blsize
mes "¡ü"



redraw 1
await 16

goto *main

*gameover
objsize 180,32

pos 150,330:button "½ª¤ï¤ê",*owari
stop

*owari
end



FunnyMaker

¥ê¥ó¥¯

2014/2/26(Wed) 17:16:23|NO.60282

¡Ö¥Ü¡¼¥ë¤òÆ°¤«¤·¤¿¤È²¾Äꤷ¤¿¤È¤­¤Ë¥Ü¡¼¥ë¤¬¥Ö¥í¥Ã¥¯¤Ë¿¯Æþ¤¹¤ë¤«¤É¤¦¤«¤òÄ´¤Ù¤Æ¡¢
Âç¾æÉפʤé¼ÂºÝ¤ËÆ°¤«¤·¡¢Âç¾æÉפǤϤʤ¤¾ì¹ç¤Ï°ÜÆ°¤ò¹Ô¤ï¤Ê¤¤¡×
¤³¤ó¤Ê¹Í¤¨Êý¤Ç¤É¤¦¤Ç¤·¤ç¤¦¤«¡©

²¼¤Ï¥µ¥ó¥×¥ë¤Ç¤¹¡£
Ä´»Ò¤Ë¾è¤ê¤¹¤®¤Æ¤¤¤í¤¤¤í¤ÈÇɼê¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤³¤ì¤â»²¹Í¤Ê¤ì¤Ð...¡£


;²Ã®Å٤Ϥ¹¤Ù¤Æ¡Ìpx/s^2¡Í ;®Å٤Ϥ¹¤Ù¤Æ¡Ìpx/s¡Í *BOOT ;¡ã ¥ï¡¼¥ë¥ÉÀßÄê ¡ä ;¡ã ¶õ´Ö ¡ä ;¡ã ¥·¥¹¥Æ¥à ¡ä ;²èÌ̤κ¸¾å¤ÎºÂɸ #define posx1_screen 0 #define posy1_screen 0 #define posx2_screen 479 #define posy2_screen 479 #const sizex_screen posx2_screen+1 #const sizey_screen posy2_screen+1 ;¡ã »þ´Ö ¡ä ;¡ã ¥·¥¹¥Æ¥à ¡ä #define period_loop 16 ;¥ë¡¼¥×¤Î¼þ´ü¡Ìms¡Í ;¡ã ÎÏ¾ì ¡ä ;¡ã ʪÍý ¡ä #define ¦Á_G 1000.0 ;½ÅÎϲîÅÙ ;¡ã ¥Ü¡¼¥ëÀßÄê ¡ä ;¡ã ʪÍý ¡ä #define diameter_ball 16 ;¥Ü¡¼¥ë¤Îľ·Â #const radius_ball diameter_ball/2 ;¥Ü¡¼¥ë¤ÎȾ·Â #define v_h_ball_¢«¢ª 100.0 ;¢«¢ª¥­¡¼¤Ë¤è¤ë¥Ü¡¼¥ë¤Î°ÜÆ°»þ¤Î®ÅÙ #define v_v_ball_Jump 500.0 ;¥¸¥ã¥ó¥×»þ¤Î±ôľÊý¸þ¤Î½é® v_ball = 0.0 ,0.0 ;¥Ü¡¼¥ë¤Î®ÅÙ¡£(x,y) pos_ball = 240.0+radius_ball ,150.0+radius_ball ;¥Ü¡¼¥ë¤ÎÃæ¿´¤ÎºÂɸ Condition1_ball = 0 ;¥Ü¡¼¥ë¤Î¾õÂÖ¡£(0,1,2) = (¥Ö¥í¥Ã¥¯¤Ø¤Î¿¯Æþ¤Ê¤·&ÂÚ¶õ ,¡·¿¯Æþ¤Ê¤·&ÀÜÃÏ ,¡·¿¯Æþ¤¢¤ê) ;¡ã ¥Ö¥í¥Ã¥¯ÀßÄê ¡ä ;¡ã ʪÍý ¡ä #define sizex_block 10 ;¥Ö¥í¥Ã¥¯¤Îx¥µ¥¤¥º #define sizey_block 10 ;¡·y ;¥Ö¥í¥Ã¥¯¤Îɽ¼¨³«»Ï°ÌÃÖ(º¸¾å) #define posx_StartBlock posx1_screen #const posy_StartBlock posy2_screen - 200 #const num_block_x sizex_screen/sizex_block #const num_block_y 200/sizey_block dim LandForm_Blocks ,num_block_x,num_block_y ;ÃÏ·Á¥Ç¡¼¥¿¡£(0,1)=(¥Ö¥í¥Ã¥¯¤Ê¤·,¤¢¤ê) repeat num_block_x cnt1 = cnt repeat num_block_y LandForm_Blocks(cnt1,cnt) = 1 loop loop ;¡ã ÃÏ·Á¤ÎÊÔ½¸ ¡ä ;¡ã (º¸Ã¼¾å20*5)&(±¦Ã¼¾å20*5)¤ò¾Ã¤¹ ¡ä repeat 20 cnt1 = cnt repeat 5 : LandForm_Blocks(cnt1,cnt) = 0 : LandForm_Blocks(num_block_x-1-cnt1,cnt) = 0 : loop loop ;¡ã Ãϲ¼Æ» ¡ä repeat 15 cnt1 = cnt repeat 5 LandForm_Blocks(cnt+cnt1,cnt1) = 0 LandForm_Blocks(num_block_x-1-cnt-cnt1,cnt1) = 0 loop loop repeat 5 cnt1 = cnt repeat 18 LandForm_Blocks(15+cnt,10+cnt1) = 0 loop loop ;¡ã ¥Ö¥í¥Ã¥¯¡½¥Ü¡¼¥ë´ÖÀßÄê ¡ä ;¡ã ʪÍý ¡ä #define e_Block¡õBall 0.40 ;¥Ö¥í¥Ã¥¯¡½¥Ü¡¼¥ë´Ö¤Îȿȯ·¸¿ô ;¡ã ¥²¡¼¥àãÀ®ÅÙÀßÄê ¡ä flg_GameClear = 0 ;¥¯¥ê¥¢¥Õ¥é¥° ;¡ã ²èÌ̽é´ü²½ ¡ä screen 0 ,sizex_screen,sizey_screen title "¥­¥ã¥é°ÜÆ°" #module mod1 ;¥Ü¡¼¥ë¤Î¥Ö¥í¥Ã¥¯¤Ø¤Î¿¯Æþ¥Á¥§¥Ã¥¯ ;[ ½ñ¼° ] ; ; val = DoesBallInvadeIntoBlocks(x,y) ; ; x,y : ¥Ü¡¼¥ë¤ÎÃæ¿´¤ÎºÂɸ ;Ìá¤êÃÍ : (0,1,2) = (¿¯Æþ¤Ê¤·&ÂÚ¶õ ,¿¯Æþ¤Ê¤·&ÀÜÃÏ ,¿¯Æþ¤¢¤ê) #define radius_ball radius_ball@ ;¥â¥¸¥å¡¼¥ëÆ⤫¤é¥°¥í¡¼¥Ð¥ëÊÑ¿ô¤ò"»Ø¤µ¤¹"¤Ë¤Ï@ÉÕ¤­¤Î¥Õ¥ë¥Í¡¼¥à¤Ç»ØÄꤷ¤Æ¤ä¤ëɬÍפ¬¤¢¤ë¡£ #define pos_ball pos_ball@ #define sizex_block sizex_block@ #define sizey_block sizey_block@ #define posx_StartBlock posx_StartBlock@ #define posy_StartBlock posy_StartBlock@ #define num_block_x num_block_x@ #define num_block_y num_block_y@ #define LandForm_Blocks LandForm_Blocks@ #defcfunc DoesBallInvadeIntoBlocks double x ,double y RC = 0 ;Ìá¤êÃͽé´ü²½¡£(°ø¤ß¤Ë¡ÖRC¡×¤Ï¡ÖReturnCode¡×¤Îά) repeat num_block_x cnt1 = cnt repeat num_block_y if LandForm_Blocks(cnt1,cnt) = 1 { x1 = double(posx_StartBlock + cnt1*sizex_block) : y1 = double(posy_StartBlock + cnt*sizey_block) if (x1-radius_ball < pos_ball(0))&(pos_ball(0) < x1+sizex_block+radius_ball) { ;xºÂɸ¤¬¤á¤ê¤³¤ß¾ò·ï¤òËþ¤¿¤·¤Æ¤¤¤ë¤Ê¤é¤Ð if (y1-radius_ball < pos_ball(1))&(pos_ball(1) < y1+sizey_block+radius_ball) { ;yºÂɸ¤¬¤á¤ê¹þ¤ß¾ò·ï¤òËþ¤¿¤·¤Æ¤¤¤ë¤Ê¤é¤Ð RC = 2 : break ;¤á¤ê¤³¤ß³ÎÄê¡£³ÎÄꤷ¤¿¤«¤é¡¢¤³¤³¤Ç¸¡ººÂǤÁÀڤꡣ } else { ;yºÂɸ¤¬¤á¤ê¹þ¤ß¾ò·ï¤òËþ¤¿¤µ¤Ê¤¤¤Ê¤é¤Ð if pos_ball(1) = y1-radius_ball { ;¤¤¤ÞÃåÌܤ·¤Æ¤¤¤ë¥Ö¥í¥Ã¥¯¤ËÂФ·¤ÆÀÜÃϤ·¤Æ¤¤¤ë¤Ê¤é¤Ð RC = 1 ;¾¤Î¥Ö¥í¥Ã¥¯¤ËÂФ·¤Æ¤á¤ê¹þ¤ó¤Ç¤¤¤ë¤«¤â¤·¤ì¤Ê¤¤¤Î¤Ç¸¡ºº¤òÂǤÁÀÚ¤é¤Ê¤¤¡£ } } } } loop if RC = 2 : break loop return RC #global #module mod2 ;¾ì³°È½Äê ;[ ½ñ¼° ] ; ; val = IsBallOutOfTheField(x,y) ; ; x,y : ¥Ü¡¼¥ë¤ÎÃæ¿´¤ÎºÂɸ ;Ìá¤êÃÍ : (0,1)=(¥»¡¼¥Õ,¥¢¥¦¥È) #define posx2_screen posx2_screen@ #define posy2_screen posy2_screen@ #define radius_ball radius_ball@ #define pos_ball pos_ball@ #defcfunc IsBallOutOfTheField double x,double y if (radius_ball < pos_ball(0))&(pos_ball(0) < posx2_screen-radius_ball)&(radius_ball < pos_ball(1))&(pos_ball(1) < posy2_screen-radius_ball) : return 0 return 1 #global *Main repeat ;¡ã ·×»» ¡ä Condition1_ball = DoesBallInvadeIntoBlocks(pos_ball(0),pos_ball(1)) ;¡ã ½ÅÎϤˤè¤ë²Ã®ÅÙ ¡ä if Condition1_ball = 0 { ;ÂÚ¶õ¤·¤Æ¤¤¤ë¤Ê¤é¤Ð v_ball(1) + ¦Á_G*period_loop/1000 } ;¡ã ¤á¤ê¹þ¤ß¾õÂ֤ؤÎÂбþ ¡ä ;[Êý¿Ë] ; ¤á¤ê¹þ¤ó¤Ç¤¤¤ë¤È¤­¤Ï¡¢¤á¤ê¹þ¤ó¤Ç¤¤¤ë¥Ö¥í¥Ã¥¯¤ÎÃ椫¤é1¤Ä¤òŬÅö¤ËÁªÂò(¢¨¥Á¥§¥Ã¥¯¤Î½çÈÖ¤ÎÅÔ¹ç¤ÇºÇ½é¤Ë¸¡½Ð¤µ¤ì¤ë¤â¤Î¤Ç¤è¤¤¤À¤í¤¦)¤·¡¢¥Ü¡¼¥ë¤Î®ÅÙyÀ®Ê¬¤¬0°Ê¾å¤Ê¤é¤½¤Î¥Ö¥í¥Ã¥¯¤Î¾å¤Ë¡¢0°Ê²¼¤Ê¤é¤½¤Î¥Ö¥í¥Ã¥¯¤Î²¼¤Ë¥Ü¡¼¥ë¤ò½Ö´Ö°ÜÆ°¤µ¤»¡¢Â®ÅÙyÀ®Ê¬¤ò0¤Ë¥»¥Ã¥È¤¹¤ë¡£ ; ¤½¤ì¤Ç¤â¤á¤ê¹þ¤ó¤Ç¤¤¤ë¾ì¹ç¤Ï¼«Æ°Åª¤Ë¼¡¤Î¥ë¡¼¥×¤Ç¤µ¤é¤ËÊ̤ÎÁ³¤ë¤Ù¤­¥Ö¥í¥Ã¥¯¤ÎÁ³¤ë¤Ù¤­°ÌÃÖ¤ËÇÛÃÖ¤·Ä¾¤µ¤ì¤ë¡£¤³¤ì¤ò·«¤êÊÖ¤¹¤¦¤Á¤Ë¤ä¤¬¤ÆÍî¤ÁÃ夯¡£ if Condition1_ball = 2 { ;¤á¤ê¹þ¤ó¤Ç¤¤¤ë¤Ê¤é¤Ð if v_ball(1) >= 0 { ;®ÅÙyÀ®Ê¬¤¬0°Ê¾å¤Ê¤é¤Ð ;ÀÜÃϤµ¤»¤ë pos_ball(1) = y1@mod1 - radius_ball ;¤á¤ê¹þ¤ó¤Ç¤¤¤ë¥Ö¥í¥Ã¥¯¤Î¾å¤Ë¾è¤»¤ë¡£¢¨¡Öy1@mod1¡×¤Ï¥â¥¸¥å¡¼¥ë¡Ömod1¡×Æâ¤Î¡Öy1¡×¤Î¥Õ¥ë¥Í¡¼¥à¡£¤Ê¤ó¤Ç¤³¤ì¤¬»È¤¨¤ë¤Î¤«¤È¤¤¤¦¤È¡¢Ä¾Á°¤Ç¡ÖDoesBallInvadeIntoBlocks¡×´Ø¿ô¤Î¼Â¹Ô¤Ëȼ¤¤¡¢¡Öy1@mod1¡×¤¬¿·Á¯¤Ê¾õÂÖ¤À¤«¤é¡£ } else { ;®ÅÙyÀ®Ê¬¤¬Éé¤Ê¤é¤Ð pos_ball(1) = y1@mod1 + sizey_block + radius_ball } if absf(v_ball(1)) > 1000.0/period_loop { ;®¤µ¤¬1px/s°Ê¾å¤Ê¤é¤Ð v_ball(1)*-e_Block¡õBall } else { ;®¤µ¤¬1px/s̤Ëþ¤Î¤È¤­¤ÏÄä»ß¤µ¤»¤Ê¤¤¤È¿¯ÆþȽÄê¤Ç˽¤ì¤ë¡£ v_ball(1) = 0.0 } } ;¡ã ¥æ¡¼¥¶¡¼¤Ë¤è¤ë¥Ü¡¼¥ë¤Î¥³¥ó¥È¥í¡¼¥ëÍ×µá¤Ø¤ÎÂбþ ¡ä ;¡ã ¿åÊ¿°ÜÆ° ¡ä ;[Êý¿Ë] ; ²¾¤Ë®ÅÙ¤òÊѤ¨¤Æ¤ß¤Æ¡¢¤á¤ê¹þ¤ó¤À¤ê¾ì³°¤Ë¤Ê¤ë¤Ê¤é®ÅÙ¤ò0¤Ë¤·¡¢Âç¾æÉפʤé¼ÂºÝ¤ËÊѤ¨¤ë¡£ stick key,13 ;(=1+4+8)¡£¢¬¥­¡¼¤Ï¥È¥ê¥¬¤Ë¤¹¤ë¡£ ;(®ÅÙ¤ò²¾ÀßÄê) u = 0.0 if key&1 : u -= v_h_ball_¢«¢ª if key&4 : u += v_h_ball_¢«¢ª a = pos_ball(0) ;xºÂɸ¤ò¥Ð¥Ã¥¯¥¢¥Ã¥× pos_ball(0) + u*period_loop/1000 ;²¾°ÜÆ° Condition1_ball_tmp = DoesBallInvadeIntoBlocks(pos_ball(0),pos_ball(1)) ;¿¯Æþ¥Á¥§¥Ã¥¯ if (Condition1_ball_tmp ! 2)&(IsBallOutOfTheField(pos_ball(0),pos_ball(1)) = 0) { ;Âç¾æÉפʤé¤Ð ;¼Â¸ú v_ball(0) = u } else { ;¥­¥ã¥ó¥»¥ë v_ball(0) = 0.0 } pos_ball(0) = a ;ºÂɸ¤ò¸µ¤ËÌᤷ¤Æ¤ª¤¯ ;¡ã ±ôľÅꤲ¾å¤² ¡ä if (key&2) = 2 : v_ball(1) = -v_v_ball_Jump ;ÂǤÁ¾å¤² ;ÀÜÃÏÃæ¤Î¤ß¥¸¥ã¥ó¥×¤·¤¿¤¤¤Ê¤é¢­ ;if ((key&2) = 2)&(Condition1_ball = 1) : v_ball(1) = -v_v_ball_Jump ;¡ã °ÌÃÖ¹¹¿· ¡ä pos_ball(0) + v_ball(0)*period_loop/1000 pos_ball(1) + v_ball(1)*period_loop/1000 ;¡ã ÉÁ²è ¡ä redraw 0 gradf 0,0,posx2_screen,posy2_screen,1,0,128 ;ÇØ·Ê ;¡ã ¥Ö¥í¥Ã¥¯ ¡ä repeat num_block_x cnt1 = cnt repeat num_block_y if LandForm_Blocks(cnt1,cnt) = 1 { hsvcolor cnt*10,255,255 x1 = posx_StartBlock +cnt1*sizex_block : y1 = posy_StartBlock +cnt*sizey_block boxf x1+1,y1+1 ,x1+sizex_block-1,y1+sizey_block-1 } loop loop ;¡ã ¥Ü¡¼¥ë ¡ä color 255,255,255 circle pos_ball(0)-radius_ball ,pos_ball(1)-radius_ball ,pos_ball(0)+radius_ball ,pos_ball(1)+radius_ball redraw 1 await period_loop loop *GameOver objsize 180,32 pos 150,330 : button "½ª¤ï¤ê",*Shutdown stop *Shutdown end



FunnyMaker

¥ê¥ó¥¯

2014/2/27(Thu) 07:31:49|NO.60294

Ê䭤ǽñ¤­¹þ¤Þ¤»¤Æ¤â¤é¤¤¤Þ¤¹¡£

¤Þ¤º¡¢¼Õ¤Ã¤Æ¤ª¤«¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤Î¤Ï¡¢Ä󼨤µ¤ì¤¿¥¹¥¯¥ê¥×¥È¤òÍøÍѤ¹¤ë·Á¤Ç¤Î²ò·èºö¤ÎÄó°Æ¤¬
¤Ç¤­¤Æ¤¤¤Ê¤«¤Ã¤¿¤³¤È¤Ç¤¹¡£¤´¤á¤ó¤Ê¤µ¤¤¡£
¿¯ÆþȽÄêÅù¤ò¹Ô¤¦¤ËÅö¤¿¤Ã¤ÆƳÆþ¤¹¤Ù¤­Éôʬ¤¬Â¿¤«¤Ã¤¿¤¿¤á¡¢¤ä¤à¤òÆÀ¤º»ä¤Î¤ï¤«¤ê¤ä¤¹¤¤·Á¤Ç½ñ¤¤¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£
ËܼÁ¤ÏÁ°¤Î¥¹¥¯¥ê¥×¥È¤ÈÊѤï¤Ã¤Æ¤¤¤Þ¤»¤ó¡£


¤Ù¤ê¡¼¤µ¤ó¤¬HSP¤Ë´Ø¤·¤Æ¤É¤ì¤¯¤é¤¤ÃΤäƤ¤¤ë¤«»ä¤Ë¤Ï¤Þ¤À¤è¤¯¤ï¤«¤é¤Ê¤¤¤Î¤Ç¡¢°ì±þ¡¢½é¿´¼Ô¡ÁÃæµé¼Ô¤È¤¤¤¦ÀßÄê¤Ç
Äó°Æ¤µ¤»¤Æ¤â¤é¤Ã¤Æ¤¤¤Þ¤¹¡£

»ä¤ÎÄó°Æ¤·¤¿¥¹¥¯¥ê¥×¥È¤Ç¤Ï

#define ¤Û¤Ë¤ã¤é¤é ¿ô»ú #const ¤Û¤Ë¤ã¤é¤é ¿ô¼°
¤È¤¤¤¦Éôʬ¤¬Â¿¤¯¤¢¤ê¤Þ¤¹¡£°ÊÁ°Äó°Æ¤·¤¿¥¹¥¯¥ê¥×¥È¤Ç¤Î½ÅÎϲîÅ٤ΤȤ³¤í¤Ç¤â¤³¤¦¤¤¤¦¤Î¤¬¤¢¤ê¤Þ¤·¤¿¤Î¤Ç¡¢¤Ê¤ó¤È¤Ê¤¯¤ï¤«¤Ã¤Æ¤¤¤ë¤È»×¤¤¤Þ¤¹¡£
¾Ü¤·¤¯¤ÏHSPÉÕ°¥Ø¥ë¥×¤ò¸«¤Æ¤¢¤ëÄøÅÙÍý²ò¤·¤Æ¤Û¤·¤¤(¢¨#define¤Î¥Ø¥ë¥×¤Î½ª¤ï¤ê¤ÎÊý¤Ï¤Þ¤Àʬ¤«¤é¤Ê¤¯¤Æ¤â¤¤¤¤¤È»×¤¦)¤Î¤Ç¤¹¡£
²¿¸Î#define ¤ä #const¤ò»È¤¦¤Î¤«¡©ÊÑ¿ô¤ËÃͤòÂåÆþ¤·¤Æ¤ª¤¤¤Æ¡¢»²¾È¤¹¤ë¤È¤¤¤¦ÊýË¡¤Ç¤Ï¤¤¤±¤Ê¤¤¤Î¤«¡©
¤È»×¤¦¤«¤â¤·¤ì¤Þ¤»¤ó¡£(½é¤á¤Æ¸«¤¿¤é¤¿¤Ö¤ó»×¤¤¤Þ¤¹¡£)
¤¤¤±¤Ê¤¤¤ï¤±¤Ç¤Ï¤Ê¤¤¤ó¤Ç¤¹¡£¤·¤«¤·¡¢»È¤¦¤È¤Á¤ç¤Ã¤È½èÍý¤¬Â®¤¯¤Ê¤ë¤ó¤Ç¤¹¡£¥²¡¼¥à¤Ï¥ë¡¼¥×¤·¤Þ¤¯¤ê¤Ç¡¢²¿¤«¤È·×»»Î̤¬Â¿¤¤¤Ç¤¹¤«¤é¡¢
¿ô¥ß¥êÉäκ¹¤¬ÀѤâ¤êÀѤâ¤Ã¤ÆÂ礭¤Êº¹¤Ë¤Ê¤ë¤³¤È¤â¤¢¤ê¤Þ¤¹¡£
¼Â¤Ï¡¢ÊÑ¿ô¤ò»²¾È¤¹¤ë¤è¤ê¤Ï¥×¥í¥°¥é¥à¤ËÁȤ߹þ¤Þ¤ì¤¿Äê¿ô¤ò»²¾È¤¹¤ë¤Û¤¦¤¬¶Ï¤«¤Ë®¤¤¤Î¤Ç¤¹¡£
ÊѤï¤é¤Ê¤¤Ãͤʤ顢¤¤¤Ã¤½Äê¿ô¤È¤·¤ÆÄêµÁ¤·¤Æ¤·¤Þ¤Ã¤¿¤È¤­¤¬Â¿¤¤¤Ç¤¹¡£


ºÇ¸å¤Ë¡¢

#module ¡û¡û #deffunc ¤Û¤Ë¤ã¤é¤é ¡Á¡Á¡Á¡Á¡Á½èÍý¡Á¡Á¡Á¡Á¡Á return #global
¤È¤¤¤¦Éôʬ¤¬Â¿¤¯¤¢¤ê¤Þ¤¹¤¬¡¢¤³¤ì¤Ï¥µ¥Ö¥ë¡¼¥Á¥ó¤Î¿Ê²½ÈǤߤ¿¤¤¤Êµ¡Ç½¤Ç¡Ö¥â¥¸¥å¡¼¥ë¡×¤È¸Æ¤Ð¤ì¤Æ¤¤¤Þ¤¹¡£
¤³¤ì¤â¾Ü¤·¤¯¤ÏHSPÉÕ°¥Ø¥ë¥×¤ò¸«¤Æ¤¼¤ÒÍý²ò¤·¤Æ¤Û¤·¤¤¤Ç¤¹¡£
¤³¤ì¤ò»È¤¨¤Ð¼«Ê¬¤ÇÌ¿Îá¤ä´Ø¿ô¤òºî¤ì¤Þ¤¹¡£²¿²ó¤â»È¤¦Ê£»¨(orÌÌÅÝ)¤Ê¼ê³¤­(¿¯ÆþȽÄê,¾ì³°È½Äê¤È¤«)¤Ï¥â¥¸¥å¡¼¥ë²½¤·¤Æ¥Ý¥ó¥Ý¥ó¸Æ¤ó¤Ç¤ä¤ì¤Ð¤è¤¤¤Î¤Ç¤¹¡£



¤Ù¤ê¡¼

¥ê¥ó¥¯

2014/3/1(Sat) 17:55:50|NO.60362

ÊÖ¿®Ã٤줹¤ß¤Þ¤»¤ó¡¢º¬µÍ¤á¤¹¤®¤ÆÂÎÄ´¤òÊø¤·¤Æ¤·¤Þ¤¤¡¢¿²¹þ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£¡£¡£

»ä¤Î¥ì¥Ù¥ë¤È¥²¡¼¥àºîÀ®¤ÎÆñ°×ÅÙ¤¬¤¢¤Ã¤Æ¤Ê¤¤¤Î¤«¤â¤·¤ì¤Þ¤»¤ó¡£¡£¡£

¥â¥¸¥å¡¼¥ë¤Î»È¤¤Êý¤Ï¾¯¤·¤º¤Ä»È¤¨¤ë¤è¤¦¤Ë¤·¤Æ¤¤¤­¤Þ¤¹¡£
¤Þ¤¿Ê¬¤«¤é¤Ê¤¤¤³¤È¤¬¤¢¤Ã¤¿¤é¶µ¤¨¤Æ¤¯¤À¤µ¤¤¡£ËÜÅö¤Ë¤¢¤ê¤¬¤È¤¦¤´¤¶¤¤¤Þ¤·¤¿¡£



FunnyMaker

¥ê¥ó¥¯

2014/3/1(Sat) 19:02:25|NO.60365

¤¢¤é¡¢...¤½¤ì¤ÏÂçÊѤǤ·¤¿¤Í¡£¤â¤¦¸µµ¤¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤È¤¤¤¤¤ó¤Ç¤¹¤¬¡£

>»ä¤Î¥ì¥Ù¥ë¤È¥²¡¼¥àºîÀ®¤ÎÆñ°×ÅÙ¤¬¤¢¤Ã¤Æ¤Ê¤¤¤Î¤«¤â¤·¤ì¤Þ¤»¤ó¡£¡£
Íî¤Á¹þ¤Þ¤Ê¤¤¤³¤È¤Ç¤¹¡£Ã¯¤Ç¤âºÇ½é¤Ï¤½¤¦»×¤¤¤Þ¤¹¡£
»ä¤â¡¢º£¤Ç¤âÂ礷¤¿¤³¤È¤Ï½ÐÍè¤Ê¤¤¼Ô¤Ç¤¹¤¬¡¢Á°¤Ï¤â¤Ã¤È²¿¤â¤Ç¤­¤Ê¤¤¾õÂ֤Ǥ·¤¿¡£
¾å㤹¤ë¤³¤È¤ò¿®¤¸¤Æ¤ä¤Ã¤Æ¤¤¤±¤Ð¤½¤ì¤Ç¤¤¤¤¤ó¤Ç¤¹¡£
µÁ̳´¶¤ÏÂçŨ¤Ç¤¹¡£°ìÈÖÂçÀڤʤΤϳڤ·¤à¤³¤È¤À¤È»ä¤Ï»×¤¤¤Þ¤¹¡£

¥â¥¸¥å¡¼¥ë¤Ï¤Á¤ç¤Ã¤È¤¤¤­¤Ê¤ê²á¤®¤Þ¤·¤¿¤«¤Í¡©(¤´¤á¤ó¤Ê¤µ¤¤¤Í)
¤³¤ì¤ò»È¤ï¤Ê¤¯¤Æ¤â¡¢¡Ö¥µ¥Ö¥ë¡¼¥Á¥ó¡×¤È¤¤¤¦µ¡Ç½¤Ç²¿¤È¤«¤Ê¤ê¤Þ¤¹¡£
¤Þ¤º¤Ï¡Ö¥µ¥Ö¥ë¡¼¥Á¥ó¡×¤ò³Ø½¬¤·¤Æ¤ß¤Æ¤Ï¤¤¤«¤¬¤Ç¤·¤ç¤¦¤«¡©
¤·¤Ð¤é¤¯(»ä¤Î¾ì¹ç¤Ï¿ôǯ...(¾Ð))¤¹¤ë¤È¤â¤É¤«¤·¤¯´¶¤¸¤Æ¤­¤Þ¤¹¡£¤½¤Î»þ¤¬¡Ö¥â¥¸¥å¡¼¥ë¡×¥Ç¥Ó¥å¡¼¤Î¤­¤Ã¤«¤±¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£

¤È¤Ë¤«¤¯¡¢¼«Ê¬¤òÄɤ¤¹þ¤ß²á¤®¤Ê¤¤¤è¤¦¤Ëµ¤³Ú¤Ë¤¤¤­¤Þ¤·¤ç¤¦!



ONION software Copyright 1997-2023(c) All rights reserved.