HSPポータル
サイトマップ お問い合わせ


HSPTV!掲示板


未解決 解決 停止 削除要請

2021
1123
ねんねこ5787誰かbass_fx.dllのモジュール作ってくれないかなぁ...3解決


ねんねこ5787

リンク

2021/11/23(Tue) 09:28:23|NO.94439

BGMのピッチ変えたいし
mp3とwavとogg再生したいし
HSP標準命令だと同時に音声を再生できないし
だからbass_fxになっちゃうんだよね



この記事に返信する


ねんねこ5787

リンク

2021/11/23(Tue) 09:36:38|NO.94440

一応こんなモジュールは作ってみたけど

#include "ovplay.as" #include "hspsock.as" #module "Game_Test" #deffunc game_init label onerror goto label init="" mesbox init,640,480,0 box=stat wav2="" ogg2="" title "Initializing..." init="BGM Initializing..." objprm box,init LNote_InitAudio wait 60//処理落ち対策的な s=stat if s=0:init=init+"\nBGM Initializing Successful":else:end objprm box,init init=init+"\nBGM Loading..." objprm box,init wav="" ogg="" dirlist wav,"*.wav",0 dirlist ogg,"*.ogg",0 init=init+"\nWAV File List" objprm box,init if wav="":init=init+"\nNot Found":else:init=init+"\n"+wav objprm box,init init=init+"\nOGG File List" objprm box,init if ogg="":init=init+"\nNot Found":else:init=init+"\n"+ogg objprm box,init notesel wav wav1=noteinfo(0) notesel ogg ogg1=noteinfo(0) init=init+"\nWAV Loading..." objprm box,init a1=-1 notesel wav repeat wav1 a1=a1+1 noteget wav2,a1 ov_load wav2,a1,GF_BGM wait 1//処理落ち対策的な init=init+"\n"+a1 objprm box,init init=init+"\n"+wav2 objprm box,init //grollを使いたいです loop init=init+"\nOGG Loading..." objprm box,init notesel ogg repeat ogg1 a1=a1+1 noteget ogg2,a1 ov_load ogg2,a1,GF_BGM wait 1//処理落ち対策的な init=init+"\n"+a1 objprm box,init init=init+"\n"+ogg2 objprm box,init //grollを使いたいです loop init=init+"\nBGM Loading Successful" objprm box,init init=init+"\nInitializing Successful" objprm box,init wait 120 cls return #deffunc SetFPS int _p1 if _p1=0:FPS=60:FPS2=16 if _p1=1:FPS=120:FPS2=8 return #deffunc FWait await FPS2 return #global



よしひと

リンク

2021/11/23(Tue) 10:59:33|NO.94443

bassの64bit版のモジュールなら昔作ったものがあります。

#ifndef __BASS__ #define global __BASS__ #uselib "bass_x64.dll" #cfunc global BASS_GetVersion "BASS_GetVersion" #func global BASS_Init "BASS_Init" int, int, int ,int, int #func global BASS_Free onexit "BASS_Free" #cfunc global BASS_StreamCreateFile "BASS_StreamCreateFile" int, sptr, int,int, int,int, int #func global BASS_StreamFree "BASS_StreamFree" int #func global BASS_ChannelFree "BASS_ChannelFree" int #func global BASS_ChannelPlay "BASS_ChannelPlay" int, int #func global BASS_FXSetParameters "BASS_FXSetParameters" int, var #cfunc global BASS_ChannelSetFX "BASS_ChannelSetFX" int, int, int #func global BASS_FXReset "BASS_FXReset" int #func global BASS_ChannelRemoveFX "BASS_ChannelRemoveFX" int,int #func global BASS_SetConfig "BASS_SetConfig" sptr,sptr #cfunc global BASS_ErrorGetCode "BASS_ErrorGetCode" #func global BASS_GetCPU "BASS_GetCPU" #func global BASS_Pause "BASS_Pause" #func global BASS_Start "BASS_Start" #cfunc global BASS_GetVolume "BASS_GetVolume" #func global BASS_SetVolume "BASS_SetVolume" int #func global BASS_PluginLoad "BASS_PluginLoad" sptr,sptr #cfunc global BASS_SampleLoad "BASS_SampleLoad" int, sptr, int, int, int, int, int #cfunc global BASS_SampleGetChannel "BASS_SampleGetChannel" int, int #func global BASS_SampleStop "BASS_SampleStop" int #func global BASS_SampleFree "BASS_SampleFree" int #func global BASS_ChannelPause "BASS_ChannelPause" int #func global BASS_ChannelStop "BASS_ChannelStop" int #func global BASS_ChannelSetAttribute "BASS_ChannelSetAttribute" sptr,sptr,sptr #func global BASS_ChannelGetLength "BASS_ChannelGetLength" sptr,sptr #cfunc global BASS_ChannelBytes2Seconds "BASS_ChannelBytes2Seconds" sptr, sptr #func global BASS_ChannelIsActive "BASS_ChannelIsActive" int #cfunc global BASS_ChannelGetPosition "BASS_ChannelGetPosition" sptr,sptr #func global BASS_ChannelSetPosition "BASS_ChannelSetPosition" sptr,sptr,sptr,sptr #cfunc global BASS_ChannelSeconds2Bytes "BASS_ChannelSeconds2Bytes" sptr,double #func global BASS_ChannelGetData "BASS_ChannelGetData" sptr,sptr,sptr #define global BASS_SAMPLE_8BITS 1 // 8 bit #define global BASS_SAMPLE_FLOAT 256 // 32 bit floating-point #define global BASS_SAMPLE_MONO 2 // mono #define global BASS_SAMPLE_LOOP 4 // looped #define global BASS_SAMPLE_3D 8 // 3D func globaltionality #define global BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing #define global BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) #define global BASS_SAMPLE_VAM 64 // DX7 voice allocation & management #define global BASS_SAMPLE_FX 128 // old implementation of DX8 effects #define global BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume #define global BASS_SAMPLE_OVER_POS 0x20000 // override longest playing #define global BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only) // BASS_ChannelSetFX effect types #define global BASS_FX_DX8_CHORUS 0 #define global BASS_FX_DX8_COMPRESSOR 1 #define global BASS_FX_DX8_DISTORTION 2 #define global BASS_FX_DX8_ECHO 3 #define global BASS_FX_DX8_FLANGER 4 #define global BASS_FX_DX8_GARGLE 5 #define global BASS_FX_DX8_I3DL2REVERB 6 #define global BASS_FX_DX8_PARAMEQ 7 #define global BASS_FX_DX8_REVERB 8 #define global BASS_FX_VOLUME 9 #define global BASS_DX8_PHASE_NEG_180 0 #define global BASS_DX8_PHASE_NEG_90 1 #define global BASS_DX8_PHASE_ZERO 2 #define global BASS_DX8_PHASE_90 3 #define global BASS_DX8_PHASE_180 4 // BASS_ChannelIsActive return values #define global BASS_ACTIVE_STOPPED 0 #define global BASS_ACTIVE_PLAYING 1 #define global BASS_ACTIVE_STALLED 2 #define global BASS_ACTIVE_PAUSED 3 #define global BASS_ACTIVE_PAUSED_DEVICE 4 //Channel Attributes #define global BASS_ATTRIB_FREQ 1 #define global BASS_ATTRIB_VOL 2 #define global BASS_ATTRIB_PAN 3 #define global BASS_ATTRIB_EAXMIX 4 #define global BASS_ATTRIB_NOBUFFER 5 #define global BASS_ATTRIB_VBR 6 #define global BASS_ATTRIB_CPU 7 #define global BASS_ATTRIB_SRC 8 #define global BASS_ATTRIB_NET_RESUME 9 #define global BASS_ATTRIB_SCANINFO 10 #define global BASS_ATTRIB_NORAMP 11 #define global BASS_ATTRIB_BITRATE 12 #define global BASS_ATTRIB_BUFFER 13 #define global BASS_ATTRIB_GRANULE 14 #define global BASS_ATTRIB_MUSIC_AMPLIFY 0x100 #define global BASS_ATTRIB_MUSIC_PANSEP 0x101 #define global BASS_ATTRIB_MUSIC_PSCALER 0x102 #define global BASS_ATTRIB_MUSIC_BPM 0x103 #define global BASS_ATTRIB_MUSIC_SPEED 0x104 #define global BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 #define global BASS_ATTRIB_MUSIC_ACTIVE 0x106 #define global BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 #define global BASS_ATTRIB_MUSIC_VOL_INST 0x300 #define global BASS_DATA_FFT4096 0x80000004 // 4096 FFT #define global BASS_DATA_FFT8192 0x80000005 // 8192 FFT #define global BASS_DATA_FFT16384 0x80000006 // 16384 FFT // BASS_SetConfig options #define BASS_CONFIG_BUFFER 0 #define BASS_CONFIG_UPDATEPERIOD 1 #define BASS_CONFIG_GVOL_SAMPLE 4 #define BASS_CONFIG_GVOL_STREAM 5 #define BASS_CONFIG_GVOL_MUSIC 6 #define BASS_CONFIG_CURVE_VOL 7 #define BASS_CONFIG_CURVE_PAN 8 #define BASS_CONFIG_FLOATDSP 9 #define BASS_CONFIG_3DALGORITHM 10 #define BASS_CONFIG_NET_TIMEOUT 11 #define BASS_CONFIG_NET_BUFFER 12 #define BASS_CONFIG_PAUSE_NOPLAY 13 #define BASS_CONFIG_NET_PREBUF 15 #define BASS_CONFIG_NET_PASSIVE 18 #define BASS_CONFIG_REC_BUFFER 19 #define BASS_CONFIG_NET_PLAYLIST 21 #define BASS_CONFIG_MUSIC_VIRTUAL 22 #define BASS_CONFIG_VERIFY 23 #define BASS_CONFIG_UPDATETHREADS 24 #define BASS_CONFIG_DEV_BUFFER 27 #define BASS_CONFIG_REC_LOOPBACK 28 #define BASS_CONFIG_VISTA_TRUEPOS 30 #define BASS_CONFIG_IOS_SESSION 34 #define BASS_CONFIG_IOS_MIXAUDIO 34 #define BASS_CONFIG_DEV_DEFAULT 36 #define BASS_CONFIG_NET_READTIMEOUT 37 #define BASS_CONFIG_VISTA_SPEAKERS 38 #define BASS_CONFIG_IOS_SPEAKER 39 #define BASS_CONFIG_MF_DISABLE 40 #define BASS_CONFIG_HANDLES 41 #define BASS_CONFIG_UNICODE 42 #define BASS_CONFIG_SRC 43 #define BASS_CONFIG_SRC_SAMPLE 44 #define BASS_CONFIG_ASYNCFILE_BUFFER 45 #define BASS_CONFIG_OGG_PRESCAN 47 #define BASS_CONFIG_MF_VIDEO 48 #define BASS_CONFIG_AIRPLAY 49 #define BASS_CONFIG_DEV_NONSTOP 50 #define BASS_CONFIG_IOS_NOCATEGORY 51 #define BASS_CONFIG_VERIFY_NET 52 #define BASS_CONFIG_DEV_PERIOD 53 #define BASS_CONFIG_FLOAT 54 #define BASS_CONFIG_NET_SEEK 56 #define BASS_CONFIG_AM_DISABLE 58 #define BASS_CONFIG_NET_PLAYLIST_DEPTH 59 #define BASS_CONFIG_NET_PREBUF_WAIT 60 #define BASS_CONFIG_ANDROID_SESSIONID 62 #define BASS_CONFIG_WASAPI_PERSIST 65 #define BASS_CONFIG_REC_WASAPI 66 #define BASS_CONFIG_ANDROID_AAUDIO 67 #define BASS_CONFIG_SAMPLE_ONEHANDLE 69 #define BASS_CONFIG_DEV_TIMEOUT 70 #define BASS_CONFIG_NET_META 71 #define BASS_CONFIG_NET_RESTRATE 72 // BASS_SetConfigPtr options #define BASS_CONFIG_NET_AGENT 16 #define BASS_CONFIG_NET_PROXY 17 #define BASS_CONFIG_IOS_NOTIFY 46 #define BASS_CONFIG_LIBSSL 64 #define BASS_CONFIG_THREAD 0x40000000 // flag: thread-specific setting // BASS_CONFIG_IOS_SESSION flags #define BASS_IOS_SESSION_MIX 1 #define BASS_IOS_SESSION_DUCK 2 #define BASS_IOS_SESSION_AMBIENT 4 #define BASS_IOS_SESSION_SPEAKER 8 #define BASS_IOS_SESSION_DISABLE 16 // BASS_Init flags #define BASS_DEVICE_8BITS 1 // unused #define BASS_DEVICE_MONO 2 // mono #define BASS_DEVICE_3D 4 // unused #define BASS_DEVICE_16BITS 8 // limit output to 16-bit #define BASS_DEVICE_REINIT 128 // reinitialize #define BASS_DEVICE_LATENCY 0x100 // unused #define BASS_DEVICE_CPSPEAKERS 0x400 // unused #define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment #define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement #define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin #define BASS_DEVICE_FREQ 0x4000 // set device sample rate #define BASS_DEVICE_STEREO 0x8000 // limit output to stereo #define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode #define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output #define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output #define BASS_DEVICE_SOFTWARE 0x80000 // disable hardware/fastpath output // DirectSound interfaces (for use with BASS_GetDSoundObject) #define BASS_OBJECT_DS 1 // IDirectSound #define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener #module #defcfunc d2f double d t = d return ((d<0)<<31) | (lpeek(t,4)-0x38000000<<3) * (d!0) | (lpeek(t)>>29&7) #defcfunc tofloat double p1 temp = p1 return lpeek(temp)>>29&7|(p1<0)<<31|lpeek(temp,4)-(p1!0)*0x38000000<<3 /* #defcfunc global todouble int p1 temp = 0.0 lpoke temp, 4, (p1 & 0x80000000) | (((p1 & 0x7fffffff) >> 3) + ((p1 & 0x7fffffff) ! 0) * 0x38000000) lpoke temp, 0, p1 << 29 return temp*/ #global #endif

このモジュールにない関数もありますので、下の公式マニュアルを読んでみてください。
https://www.un4seen.com/doc/



ねんねこ5787

リンク

2021/11/23(Tue) 14:49:41|NO.94450

すごいモジュールですね...
ありがとうございます!



記事削除

記事NO.パスワード
(質問が解決したスレッドは他の利用者に活用してもらうため、削除しないようお願いします)

NO.94439への返信

マスコット

好きなマスコットを選んでください。

名前

e-mail
HOME
  1. 初めて利用する方は、HSP3掲示板の使い方をお読みください。
  2. 不要部分の多い長いスクリプトの投稿は ご遠慮ください。
  3. 書き込みは自動改行されません。適度に改行を入れてください。
  4. スクリプトは小文字の<pre>〜</pre>で囲むと見やすく表示できます。

削除用パスワード

エラー発生時、再送信すると二重送信になることがあります。
回答が得られたら、お礼書き込み時に[解決]チェックしてください。
SPAM防止のためURLから始まる文章は投稿できません。
SPAM防止のため英文字のみの本文を投稿することはできません。

ONION software Copyright 1997-2021(c) All rights reserved.