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2021
1003
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¹§Çµ²Ö

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2021/10/3(Sun) 22:18:28|NO.94042

2ÅÀ¤ª´ê¤¤¤·¤Þ¤¹¡£
­¡txt¤ÎÌäÂê¤ò¥é¥ó¥À¥à¤Ë½ÐÂꤹ¤ë¤Ë¤Ï¤É¤¦¤·¤¿¤é¤è¤Ç¤·¤ç¤¦¤«¡©
­¢*judge¤Ë¤ª¤¤¤Æ¡¢Àµ²ò¤ÎºÝ¡¢mes¤ò¡ÖÀµ²ò¡×°Ê³°¤Ë¡Ö¤¤¤¤¤¾¡ª¡×¡Ö¤ä¤ë¤Ê¡ª¡×¡ÖÅ·ºÍ¤À¡ª¡×¤Ê¤É¤ÎÇ®¤¤¸ÀÍÕ¤ò¥é¥ó¥À¥à¤Ëɽ¼¨¤·¤¿¤¤¤Î¤Ç¤¹¤¬¡¢¤É¤¦¤·¤¿¤é¤è¤¤¤Ç¤·¤ç¤¦¤«¡©
¥¹¥¯¥ê¥×¥È°Æ¡¢²òÀâ¤ò¤è¤í¤·¤¯¤ª´ê¤¤¤·¤Þ¤¹¡£
°Ê²¼¡¢¸½ºß¤Î¥¹¥¯¥ê¥×¥È¤Ç¤¹¡£

*Start
mmload"sht_a01.mp3",0,1
mmload"startsound.mp3",1,2
mmload"sht_a06.mp3",2,1
screen 0,600,400
mmplay 0
title "½¤Â¤ENGLISH"
redraw 0
color:boxf
celload "266-0.png",1
color 255,0,0:font "HGÌÀÄ«E",50:pos (870-50*11)/2,100:mes "½¤Â¤ENGLISH"
color $FF,$FF,$00:font "HGÌÀÄ«E",30:pos (600-30* 6)/2,180:mes "¡ÁLEVEL1¡Á"
color 255,255,255:font "HGÌÀÄ«E",30:pos (400- 8*15)/2,250:mes "¥¹¥¿¡¼¥È(Enter)"
:pos (400- 8*15)/2,275:mes "²Ý¶â(SPC)"
pos (400- 8*15)/2,300:mes "½ªÎ»(ESC)"

redraw 1
repeat
pos 400,200
celput 1
stick key
if(key&32):mmplay 1:break
if(key&16):mmplay 1:goto*kakin
if(key&128):mmplay 1:end
await 20
loop

mmplay 2
notesel buf
ab=0
ac=1

time=500 : ; await 20¤ò500²ó¤¯¤êÊÖ¤¹¤³¤È¤ÇÌó10ÉäËÊѹ¹¡£


noteload "type1.txt",50000 : ; ³°¤Ë½Ð¤¹¡£
sdim kaitou,500 : ; ³°¤Ë½Ð¤¹¡£½é´ü²½¤ÏÂåÆþ¤Ç¹Ô¤¦¡£



*main
cls ; ¤³¤Î¥¹¥¯¥ê¥×¥È¤Ê¤écls¤Ç¤¤¤¤¤È»×¤¦¡£
pos 270,100
celput 1
pos 0,0
font "MS ¥´¥·¥Ã¥¯",48,1
mes "Àµ²ò="+seikai+"":mes "ÉÔÀµ²ò="+huseikai+""
noteget a,ab
mes a
noteget b,ac
kaitou="" : ; ½é´ü²½¡£
objmode 2 : ; cls¤ò»Ä¤·¤¿¤Î¤Ç¡¢¤³¤ì¤é¤â»Ä¤¹¡£
font msgothic,48
objsize 250,50
input kaitou
objsel 0 : ; ¤³¤ì¤¬Ìµ¤¤¤È2²óÌܰʹߤËinput¥Ü¥Ã¥¯¥¹Æâ¤ËÆþÎÏ¥«¡¼¥½¥ë¤¬¥Ç¥Õ¥©¤Ç½Ð¤Ê¤¤¡£
mes "PUSH ENTER"

; main¤ò2¤Ä¤Ëʬ¤±¤ë¡£
*main_2
time=time-1
redraw 0 : ; ²èÌ̤ΥÁ¥é¥Ä¥­¤òËɤ°¡£
color 255,255,255 : boxf 300,300,599,399 : ; »Ä¤ê»þ´Ö¤Îɽ¼¨¤ò¾Ãµî¡£
color 0,0,0 : ; ¾Ãµî¤ÎºÝ¤Ë¿§¤òÊѤ¨¤¿¤Î¤Ç¡¢Ê¸»ú¤Î¿§¤Ë¹õ¤ò»ØÄê¡£
pos 300,300
mes "»Ä¤ê»þ´Ö:"+str((time+49)/50) : ; time¤¬49°Ê²¼¤Ë¤Ê¤ë¤È0¤Èɽ¼¨¤µ¤ì¤ë¤Î¤òËɤ°¤¿¤á¤Ë49¤ò­¤¹¡£
redraw 1
if time<1:goto *gameover : ; »Ä¤ê»þ´Ö¤òɽ¼¨¤µ¤»¤Æ¤«¤é*gameover¤ËÈô¤Ö¤è¤¦¤Ë½çÈÖÊѹ¹¡£
; wait 100¤Ï»È¤ï¤Ê¤¤¡£
stick ky
if (ky&32)!=0 :goto *judge : ; if¤Ï»ä¤Î¹¥¤ß¤Î½ñ¤­Êý¤Ê¤À¤±¤ÎÊѹ¹¡£gosub¤ògoto¤ËÊѹ¹¡£
await 20 : ; wait 1¤òÊѹ¹¡£
goto *main_2 : ; Êѹ¹¡£

*judge
if kaitou=b{
mes "Àµ²ò"
seikai=seikai+1
}else{
mes "ÉÔÀµ²ò"
huseikai=huseikai+1
}
wait 100
ab=ab+2
ac=ac+2

if huseikai=3:goto*gameover
goto *main : ; gosub¤ògoto¤ËÊѤ¨¤¿¤Î¤Çreturn¤âÊѹ¹

*gameover
clrobj:await 16
cls
redraw 1
pos 80,170:color 255,0,0
font "MS gothic",96
mes"Game Over"
pos 100,300
font "MS gothic",20
objsize 100,50
button"one more",*main
pos 300,300
button"finish",*Start
stop; ÊÌ¥é¥Ù¥ë¤ËÈô¤Ö¤è¤¦¤ËÊѹ¹¡£

*longmode
mmplay 2
notesel buf
ab=0
ac=1

time=1000 : ; await 20¤ò500²ó¤¯¤êÊÖ¤¹¤³¤È¤ÇÌó10ÉäËÊѹ¹¡£

noteload "type1.txt",50000 : ; ³°¤Ë½Ð¤¹¡£
sdim kaitou,500 : ; ³°¤Ë½Ð¤¹¡£½é´ü²½¤ÏÂåÆþ¤Ç¹Ô¤¦¡£
goto*main

*kakin
cls
font "MS gothic",96
pos 80,170:color 255,0,0
mes "2480±ß"
pos 100,300
font "MS gothic",20
objsize 100,50
button "¹ØÆþ",*oto
stop

*oto
mmplay 1
goto*longmode



¤³¤Îµ­»ö¤ËÊÖ¿®¤¹¤ë


GENKI

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2021/10/3(Sun) 23:55:52|NO.94043

²èÁü¤¬¤Ê¤¤¤«¤é¤½¤Î¤Þ¤Þ¼Â¹Ô¤Ç¤­¤Ê¤¤¡Ä¤Þ¤¢¤¤¤¤¤«¡£

­¡­¢¤ÏƱ¤¸¹Í¤¨Êý¤Ç²ò·è¤Ç¤­¤ë¤È»×¤¤¤Þ¤¹¡£
¥é¥ó¥À¥à¤È¤¤¤¦¤³¤È¤Ê¤Î¤Çrandomize¡¢rnd¤ò»È¤¦ÅÀ¤¬¥Ý¥¤¥ó¥È¤Ç¤¹¡£

; Àµ²ò¥Ñ¥¿¡¼¥ó¤òÅÐÏ¿ sdim Àµ²ò¥Ñ¥¿¡¼¥ó, 64, 4 Àµ²ò¥Ñ¥¿¡¼¥ó(0) = "Àµ²ò" Àµ²ò¥Ñ¥¿¡¼¥ó(1) = "¤¤¤¤¤¾¡ª" Àµ²ò¥Ñ¥¿¡¼¥ó(2) = "¤ä¤ë¤Ê¡ª" Àµ²ò¥Ñ¥¿¡¼¥ó(3) = "Å·ºÍ¤À¡ª" ; Íð¿ô½é´ü²½ randomize ; Á´Éô¡ª¤Ã¤Æ¸À¤¦¤À¤±¤Î¥Ü¥¿¥ó button gosub "Àµ²ò", *l_seikai stop ; Á´Éô¡ª¤Ã¤Æ¸À¤¦¤À¤±¤Î¥µ¥Ö¥ë¡¼¥Á¥ó *l_seikai ; ¡ÖÀµ²ò¥Ñ¥¿¡¼¥ó¡×¤«¤é¥é¥ó¥À¥à¤Ëɽ¼¨ mes Àµ²ò¥Ñ¥¿¡¼¥ó( rnd(4) ) return



UT-X

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2021/10/4(Mon) 23:29:20|NO.94053

°ÊÁ°³«È¯¤·¤¿²»³ÚºÆÀ¸¥½¥Õ¥È¤Î¥·¥ã¥Ã¥Õ¥ëµ¡¹½¤ò±þÍѤ·¤Æºî¤Ã¤Æ¤ß¤Þ¤·¤¿¡£
Ç°¤Î¤¿¤á¡¢ÉÔÀµ³«¼¨¤Îʸ¸À¤âÊ£¿ô»ØÄê¤Ç¤­¤ë¤è¤¦¤Ë¤·¤Þ¤·¤¿¡£

¤Þ¤º¡¢*Start¤ÎľÁ°¤Ë°Ê²¼¤Î¥³¡¼¥É¤ò²Ã¤¨¤Æ¤¯¤À¤µ¤¤¡£

; Àµ²ò»þ¤Îʸ¸À¤ò»ØÄê winmess={"Àµ²ò ¤¤¤¤¤¾¡ª ¤ä¤ë¤Ê¡ª Å·ºÍ¤À¡ª"} sdim winmes,64 split winmess,"\n",winmes ; ¾å¤Îʸ¸À¤òʬ³ä ; ÉÔÀµ²ò»þ¤Îʸ¸À¤ò»ØÄê losemess={"ÉÔÀµ²ò"} sdim losemes,64 split losemess,"\n",losemes ; ¾å¤Îʸ¸À¤òʬ³ä

¼¡¤Ë¡¢notesel buf¤«¤é*main¤Ë°Ü¤ë¤Þ¤Ç¤ÎÉôʬ¤ò°Ê²¼¤Î¤è¤¦¤Ë½ñ¤­´¹¤¨¤Æ¤¯¤À¤µ¤¤¡£

notesel buf ab=0 ac=0 time=1500 : ; await 20¤ò500²ó¤¯¤êÊÖ¤¹¤³¤È¤ÇÌó10ÉäËÊѹ¹¡£ noteload "type1.txt",50000 : ; ³°¤Ë½Ð¤¹¡£ sdim kaitou,500 : ; ³°¤Ë½Ð¤¹¡£½é´ü²½¤ÏÂåÆþ¤Ç¹Ô¤¦¡£ *shuffle ; ÌäÂê¤Î¥·¥ã¥Ã¥Õ¥ë¤ò¹Ô¤¦ sdim mondaix,64,notemax/2 ; ÌäÂêÍѤÎÊÑ¿ô(¸µ¤Î½ç½ø) sdim seitoux,64,notemax/2 ; ÀµÅúÍѤÎÊÑ¿ô(¸µ¤Î½ç½ø) sdim mondai,64,notemax/2 ; ÌäÂêÍѤÎÊÑ¿ô(¥·¥ã¥Ã¥Õ¥ë¸å¤Î½ç½ø) sdim seitou,64,notemax/2 ; ÀµÅúÍѤÎÊÑ¿ô(¥·¥ã¥Ã¥Õ¥ë¸å¤Î½ç½ø) sdim tmp,64 repeat notemax ; ¤Þ¤º¡¢¸µ¤È¤Ê¤ëtxt¥Õ¥¡¥¤¥ë¤«¤éÌäÂê¤ÈÀµÅú¤òÆɤ߽Ф¹ noteget mondaix(cnt),cnt*2 noteget seitoux(cnt),(cnt*2)+1 await loop randomize ; ¤³¤³¤«¤é¼ÂºÝ¤Ë¥·¥ã¥Ã¥Õ¥ë¤·¤Æ¤¤¤¯ foreach mondai tmp=rnd(length(mondai)) foreach mondai if mondai(cnt)=mondaix(tmp){ ; rnd¤À¤±¤À¤È¤«¤Ö¤ê¤¬È¯À¸¤¹¤ë¤Î¤Ç¤³¤³¤ÇÄ´À° tmp+ if tmp>=length(mondai):tmp=0 continue 0 } await loop mondai(cnt)=mondaix(tmp) seitou(cnt)=seitoux(tmp) await loop

¼¡¤Ë¡¢*main¤Î°Ê²¼¤ÎÉôʬ¤ò½ñ¤­´¹¤¨¤Æ¤¯¤À¤µ¤¤¡£

noteget a,ab mes a noteget b,ac ¢­ a=mondai(ab) mes a b=seitou(ac)

¼¡¤Ë¡¢*judge¤ò°Ê²¼¤Î¤è¤¦¤Ë½ñ¤­´¹¤¨¤Æ¤¯¤À¤µ¤¤¡£

*judge if kaitou=b{ mes winmes(rnd(length(winmes))) seikai=seikai+1 }else{ mes losemes(rnd(length(losemes))) huseikai=huseikai+1 } wait 100 ab+ ac+ if huseikai=3:goto*gameover goto *main : ; gosub¤ògoto¤ËÊѤ¨¤¿¤Î¤Çreturn¤âÊѹ¹

ºÇ¸å¤Ë¡¢*longmode¤Î°Ê²¼¤ÎÉôʬ¤ò½ñ¤­´¹¤¨¤Æ¤¯¤À¤µa¤¤¡£

goto*main ¢­ goto *shuffle

one more¥Ü¥¿¥ó¤ò²¡¤·¤¿ºÝ¤Ë¤â¤¦°ìÅÙ¥·¥ã¥Ã¥Õ¥ë¤µ¤»¤¿¤¤¾ì¹ç¤Ï¡¢
one more¥Ü¥¿¥ó¤Î°ÜÆ°Àè¤ò*shuffle¤ËÊѹ¹¤·¤Æ¤¯¤À¤µ¤¤¡£

¤³¤ì¤Ç¤¦¤Þ¤¯¤¤¤¯¤Ï¤º¤Ç¤¹¡£

(°ÊÁ°¤Î¼ÁÌä¤Ø¤Î²óÅú¤ÇÄ󼨤·¤¿¥Ï¥¤¥¹¥³¥¢¥·¥¹¥Æ¥à¤¬¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤ë¤¬¡¢²¿¤¬¤¢¤Ã¤¿¤Î¤À¤í¤¦¤«¡Ä¡©)




¹§Çµ²Ö

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2021/10/5(Tue) 00:08:03|NO.94054

GENKI¤µ¤ó¡¢UT-X¤µ¤ó¡¢ÊÖ¿®¤¢¤ê¤¬¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£
UT-X¤µ¤ó¤Î°Æ¤ò¼è¤êÆþ¤ì¤µ¤»¤Æ夭¤Þ¤·¤¿¡£¤¤¤Ä¤âËÜÅö¤Ë½õ¤«¤ê¤Þ¤¹¡£
ÍýÁÛÄ̤ê¤ÎÆ°¤­¤È¤Ê¤ê¤Þ¤·¤¿¡£º£²ó¤â´¶·ã¤¹¤ë¤Ð¤«¤ê¤Ç¤¹¡ª
ÉÔÀµ²ò¤ÎÊý¤Ø¤Î¸ÀÍÕ¤ÎÇÛθ¤Þ¤Ç¤·¤Æ¤¤¤¿¤À¤­¡¢¤¢¤ê¤¬¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£
¥¹¥¯¥ê¥×¥È¤Ë¤Ä¤¤¤Æ¤Ï¡¢°ÊÁ°Ä󼨤·¤Æ¤¤¤¿¤À¤¤¤¿¥¹¥¯¥ê¥×¥È¤ò¹ç¤ï¤»¤ë¤ÈŤ¹¤®¤ë¤È»×¤¤¡¢º£²ó¤Ï¤â¤È¤Î´ðËÜÉôʬ¤Î¤ßÅê¹Æ¤·¤Þ¤·¤¿¡£

¤Á¤Ê¤ß¤Ë»ä¤ÎÀÛ¤¤¥×¥í¥°¥é¥àµ»½Ñ¤Ç¡¢
randomize
hen=rnd(3)
word(0)=¤¤¤¤¤¾
word(1)=Å·ºÍ
word(2)=ήÀÐ
Àµ²ò¤ò¤òword(hen)¤Ë½ñ¤­´¹¤¨
¤ÇÄ©À路¤Þ¤·¤¿¡£Á´¤¯¥À¥á¤Ç¤·¤¿¡£UT-X¤µ¤ó¤Î¹âÅ٤ʥ¹¥¯¥ê¥×¥È¤ò¸«¤Æ¡¢¼«Ê¬¤Î¹Í¤¨¤Î´Å¤µ¤òÄË´¶¤·¤Þ¤·¤¿¡£

º£²ó¤â¡¢½õ¤±¤Æ¤¤¤¿¤À¤­¡¢ËÜÅö¤Ë¤¢¤ê¤¬¤È¤¦¤´¤¶¤¤¤Þ¤·¤¿¡£
¤ª¤¹¤¹¤á¤ÎÆȳؤÎÊýË¡¤¬¤¢¤Ã¤¿¤éÀ§È󶵤¨¤Æ¤¯¤À¤µ¤¤¡£



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