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2021/9/24(Fri) 06:28:33|NO.93955
¡¡£²ÅÀ¶µ¤¨¤Æ¤¤¤¿¤À¤¤¿¤¤¤Ç¤¹¡£
¡¥Ï¥¤¥¹¥³¥¢¤Îɽ¼¨
¡¡¥²¡¼¥à¥×¥ì¥¤Ãæ¡¢²áµî¤Î¥Ï¥¤¥¹¥³¥¢¤òɽ¼¨¤¹¤ëÊýË¡¤òÃΤꤿ¤¤¤Ç¤¹¡£¥¹¥¯¥ê¥×¥È¤ÎÀµ²ò¿ô¡Êseikai)¤òÆÀÅÀ¤È¤·¤¿¤¤¤Ç¤¹¡£
¢¥¹¥³¥¢¤ÎÊݸ¡¦¥é¥ó¥¥ó¥°ºîÀ®¡¦Ì¾Á°¤Îɽ¼¨
¡¡¥²¡¼¥à½ªÎ»¸å¡¢gameover¡¢finish¥Ü¥¿¥óÁªÂò¤Î¸å¤Ë¡¢¥¹¥³¥¢¤ÎÊݸ¡¢¥é¥ó¥¥ó¥°¤Îɽ¼¨¤ò¤Ç¤¤ë¤è¤¦¤Ë¤·¤¿¤¤¤Ç¤¹¡£
°Ê²¼¥¹¥¯¥ê¥×¥È¤Ç¤¹¡£
*Start
mmload"sht_a01.mp3",0,1
mmload"startsound.mp3",1,2
mmload"sht_a06.mp3",2,1
screen 0,600,400
mmplay 0
title "½¤Â¤ENGLISH"
redraw 0
color:boxf
celload "266-0.png",1
color 255,0,0:font "HGÌÀÄ«E",50:pos (870-50*11)/2,100:mes "½¤Â¤ENGLISH"
color $FF,$FF,$00:font "HGÌÀÄ«E",30:pos (600-30* 6)/2,180:mes "¡ÁLEVEL1¡Á"
color 255,255,255:font "HGÌÀÄ«E",30:pos (400- 8*15)/2,250:mes "¥¹¥¿¡¼¥È(Enter)"
:pos (400- 8*15)/2,275:mes "²Ý¶â(SPC)"
pos (400- 8*15)/2,300:mes "½ªÎ»(ESC)"
redraw 1
repeat
pos 400,200
celput 1
stick key
if(key&32):mmplay 1:break
if(key&16):mmplay 1:goto*kakin
if(key&128):mmplay 1:end
await 20
loop
mmplay 2
notesel buf
ab=0
ac=1
time=500 : ; await 20¤ò500²ó¤¯¤êÊÖ¤¹¤³¤È¤ÇÌó10ÉäËÊѹ¹¡£
noteload "type1.txt",50000 : ; ³°¤Ë½Ð¤¹¡£
sdim kaitou,500 : ; ³°¤Ë½Ð¤¹¡£½é´ü²½¤ÏÂåÆþ¤Ç¹Ô¤¦¡£
*main
cls ; ¤³¤Î¥¹¥¯¥ê¥×¥È¤Ê¤écls¤Ç¤¤¤¤¤È»×¤¦¡£
pos 270,100
celput 1
pos 0,0
font "MS ¥´¥·¥Ã¥¯",48,1
mes "Àµ²ò="+seikai+"":mes "ÉÔÀµ²ò="+huseikai+""
noteget a,ab
mes a
noteget b,ac
kaitou="" : ; ½é´ü²½¡£
objmode 2 : ; cls¤ò»Ä¤·¤¿¤Î¤Ç¡¢¤³¤ì¤é¤â»Ä¤¹¡£
font msgothic,48
objsize 250,50
input kaitou
objsel 0 : ; ¤³¤ì¤¬Ìµ¤¤¤È2²óÌܰʹߤËinput¥Ü¥Ã¥¯¥¹Æâ¤ËÆþÎÏ¥«¡¼¥½¥ë¤¬¥Ç¥Õ¥©¤Ç½Ð¤Ê¤¤¡£
mes "PUSH ENTER"
; main¤ò2¤Ä¤Ëʬ¤±¤ë¡£
*main_2
time=time-1
redraw 0 : ; ²èÌ̤ΥÁ¥é¥Ä¥¤òËɤ°¡£
color 255,255,255 : boxf 300,300,599,399 : ; »Ä¤ê»þ´Ö¤Îɽ¼¨¤ò¾Ãµî¡£
color 0,0,0 : ; ¾Ãµî¤ÎºÝ¤Ë¿§¤òÊѤ¨¤¿¤Î¤Ç¡¢Ê¸»ú¤Î¿§¤Ë¹õ¤ò»ØÄê¡£
pos 300,300
mes "»Ä¤ê»þ´Ö:"+str((time+49)/50) : ; time¤¬49°Ê²¼¤Ë¤Ê¤ë¤È0¤Èɽ¼¨¤µ¤ì¤ë¤Î¤òËɤ°¤¿¤á¤Ë49¤ò¤¹¡£
redraw 1
if time<1:goto *gameover : ; »Ä¤ê»þ´Ö¤òɽ¼¨¤µ¤»¤Æ¤«¤é*gameover¤ËÈô¤Ö¤è¤¦¤Ë½çÈÖÊѹ¹¡£
; wait 100¤Ï»È¤ï¤Ê¤¤¡£
stick ky
if (ky&32)!=0 :goto *judge : ; if¤Ï»ä¤Î¹¥¤ß¤Î½ñ¤Êý¤Ê¤À¤±¤ÎÊѹ¹¡£gosub¤ògoto¤ËÊѹ¹¡£
await 20 : ; wait 1¤òÊѹ¹¡£
goto *main_2 : ; Êѹ¹¡£
*judge
if kaitou=b{
mes "Àµ²ò"
seikai=seikai+1
}else{
mes "ÉÔÀµ²ò"
huseikai=huseikai+1
}
wait 100
ab=ab+2
ac=ac+2
if huseikai=3:goto*gameover
goto *main : ; gosub¤ògoto¤ËÊѤ¨¤¿¤Î¤Çreturn¤âÊѹ¹
*gameover
clrobj:await 16
cls
redraw 1
pos 80,170:color 255,0,0
font "MS gothic",96
mes"Game Over"
pos 100,300
font "MS gothic",20
objsize 100,50
button"one more",*main
pos 300,300
button"finish",*Start
stop; ÊÌ¥é¥Ù¥ë¤ËÈô¤Ö¤è¤¦¤ËÊѹ¹¡£
*longmode
mmplay 2
notesel buf
ab=0
ac=1
time=1000 : ; await 20¤ò500²ó¤¯¤êÊÖ¤¹¤³¤È¤ÇÌó10ÉäËÊѹ¹¡£
noteload "type1.txt",50000 : ; ³°¤Ë½Ð¤¹¡£
sdim kaitou,500 : ; ³°¤Ë½Ð¤¹¡£½é´ü²½¤ÏÂåÆþ¤Ç¹Ô¤¦¡£
goto*main
*kakin
cls
font "MS gothic",96
pos 80,170:color 255,0,0
mes "2480±ß"
pos 100,300
font "MS gothic",20
objsize 100,50
button "¹ØÆþ",*oto
stop
*oto
mmplay 1
goto*longmode
¤è¤í¤·¤¯¤ª´ê¤¤¤·¤Þ¤¹¡£
| |
|
2021/9/24(Fri) 16:58:18|NO.93956
bsaveÌ¿Îá¤änotesaveÌ¿Îá¤ò»È¤¨¤ÐÊݸ¤Ç¤¤Þ¤¹¡£
bsaveÌ¿Îá¤Î¾ì¹ç¥Ð¥¤¥Ê¥ê¥Ç¡¼¥¿¤È¤·¤ÆÊݸ¤¹¤ë¤Î¤Ç¡ÊÈæ³ÓŪ¡Ë²òÆɤµ¤ì¤Ë¤¯¤¤¤Ç¤¹¡£
°ì±þ¥µ¥ó¥×¥ë¥¹¥¯¥ê¥×¥È¤Ç¤¹¡£
//Êݸ¤¹¤ë¥µ¥ó¥×¥ë
a = "ÄÇ̾¿´Èþ¤Ç¤¹¡£¤¢¤Ê¤¿¤Ï¡©"
bsave "C:\\Users\\Public\\Document\\test.aaa",a
//Æɤ߹þ¤à¥µ¥ó¥×¥ë
b = ""
bload "C:\\Users\\Public\\Document\\test.aaa",b
mes b
½¤Â¤ENGLISH¤È¤Æ¤âÌÌÇò¤½¤¦¤Ê¤Î¤Ç´°À®¤·¤¿¤éÀ§È󸫤»¤Æ¤¯¤À¤µ¤¤¡£
font "",80
color 255,0,0
mes "½¤Â¤¼°±Ññ¸ìÆ»¾ì¡¢\n »Ï¤Þ¤ëZO!"
|
|
2021/9/24(Fri) 20:05:12|NO.93957
¼ÂºÝ¤Î¼ÂÁõ¤Ë¤Ä¤¤¤Æ¤Ï¤ªÇ¤¤»¤¹¤ë¤·¤«¤Ê¤¤¤Î¤Ç¡¢¤ä¤êÊý¤Ë¤Ä¤¤¤Æ¤À¤±¡£
¤¢¤¯¤Þ¤Ç¤â¤³¤ì¤Ï¡Ö»ä¤Ê¤é¤³¤¦¤¹¤ë¡×¤È¤¤¤¦¤ä¤êÊý¤Ç¤¹¡£
¤¿¤È¤¨¤Ð¾å°Ìn¿Íʬ¤Î¥Ï¥¤¥¹¥³¥¢¤òµÏ¿¤·¤¿¤¤¤È¤·¤Æ¡¢
¤½¤ì¤é¤Î¥¹¥³¥¢¤òµÏ¿¤¹¤ë¥Õ¥¡¥¤¥ë¤¬¡Öscr.dat¡×¡¢
¥¹¥³¥¢¥Í¡¼¥à¤òµÏ¿¤¹¤ë¥Õ¥¡¥¤¥ë¤¬¡Öscr_name.dat¡×¤À¤È¤·¤Þ¤¹¡£
scr.dat¤Ïn¡ß4¥Ð¥¤¥È¤Î¥Ð¥¤¥Ê¥ê¥Õ¥¡¥¤¥ë(À°¿ôÊÑ¿ô¤Ï°ì¤Ä4¥Ð¥¤¥È)¡¢
scr_name.dat¤Ïn¹Ôʬ¤Î¥Æ¥¥¹¥È¥Õ¥¡¥¤¥ë¤È¤·¤Þ¤¹¡£
(¥¹¥³¥¢¤È¥¹¥³¥¢¥Í¡¼¥à¤ò°ì¤Ä¤Ë¤Þ¤È¤á¤ëÊýË¡¤â¤¢¤ë¤¬¡¢
Ïä¬ÌÌÅݤˤʤë¤Î¤Çº£²ó¤ÏÆó¤Ä¥Õ¥¡¥¤¥ë¤òºî¤ë)
¤Þ¤º¡¢½é¤á¤ÎÊý¤ËÃÖ¤¯¤Ù¤¥Ç¡¼¥¿Æɤ߹þ¤ßÉôʬ¡£
#const hiscr_num 10 //¤³¤Î¿Í¿ôʬ¤Î¥Ç¡¼¥¿¤òµÏ¿¤¹¤ë
dim hiscr,hiscr_num //¿Í¿ôʬ¤Î¥Ï¥¤¥¹¥³¥¢
exist "scr.dat" : if strsize!=-1 : bload "scr.dat",hiscr,hiscr_num*4 //À°¿ôÊÑ¿ô¤Ï°ì¤Ä¤¢¤¿¤ê4¥Ð¥¤¥È
hiscr_name="" //¥¹¥³¥¢¥Í¡¼¥à
notesel hiscr_name
exist "scr_name.dat" : if strsize!=-1 : noteload "scr_name.dat"
x=notemax
if x<hiscr_num {
//¿Í¿ôʬ¤Î¹Ô¿ô¤¬¤Ê¤¤¤Î¤Ê¤é¹Ô¤òÄɲÃ
repeat hiscr_num-x
noteadd ""
loop
}
//°Ê¹ß¡¢¤¿¤È¤¨¤Ð1°Ì¤Î¥¹¥³¥¢¤ò¼èÆÀ¤·¤¿¤¤¤Î¤Ê¤é¡¢¥¹¥³¥¢¤Ïhiscr(0)¤ËÆþ¤Ã¤Æ¤¤¤Æ¡¢
//¥¹¥³¥¢¥Í¡¼¥à¤Ïnoteget (Ǥ°Õ¤ÎÊÑ¿ô),0¤Ç¼èÆÀ¤Ç¤¤ë¡£
//¤¿¤À¤·¡¢º£²ó¤Î¥¹¥¯¥ê¥×¥È¤Ç¤Ïbuf¤â¥á¥â¥ê¥Î¡¼¥È¥Ñ¥Ã¥ÉÌ¿Îá¤ÎÂоݤˤ·¤Æ¤¤¤ë¤Î¤Ç¡¢
//notesel¤ÇŬµ¹ÀÚ¤êÂؤ¨¤ë¤³¤È¡£
¼¡¤Ë¥¹¥³¥¢ÅÐÏ¿Éôʬ¡£
//°Ê²¼¡¢º£²ó¤Î¥¹¥³¥¢¤Ïseikai¤ËÆþ¤Ã¤Æ¤¤¤ë¤â¤Î¤È¤¹¤ë¡£
rank=-1 //º£²ó¤Î½ç°Ì¡£-1¤Î¾ì¹ç¤Ï¥é¥ó¥¯³°¡£
repeat hiscr_num
if seikai>hiscr(cnt) : rank=cnt : break
loop
if rank!=-1 {
//¥¹¥³¥¢ÅÐÏ¿
//°Ê²¼¡¢¥¹¥³¥¢¥Í¡¼¥à¤Ïmy_name¤È¤¤¤¦ÊÑ¿ôÆâ¤ËÆþ¤Ã¤Æ¤¤¤ë¤â¤Î¤È¤¹¤ë¡£
repeat hiscr_num-1-rank
//¼«Ê¬¤è¤ê²¼°Ì¤Î¥¹¥³¥¢¤ò1°Ì¤º¤Ä¥º¥é¤¹
hiscr(hiscr_num-1-cnt)=hiscr(hiscr_num-2-cnt)
loop
hiscr(rank)=seikai
bsave "scr.dat",hiscr,hiscr_num*4
//¥¹¥³¥¢¥Í¡¼¥àÅÐÏ¿
notesel hiscr_name //¤³¤³¤Çnotesel¤ò»È¤Ã¤¿¤Î¤Ç¡¢¤¢¤È¤Ç¤â¤¦°ìÅÙnotesel¤ò»È¤¤buf¤ËÀÚ¤êÂؤ¨¤ëɬÍפ¬¤¢¤ë
noteadd my_name,rank //½ç°Ì¤Î°ÌÃ֤˥¹¥³¥¢¥Í¡¼¥à¤òÁÞÆþ
if notemax>hiscr_num : notedel hiscr_num //¥é¥ó¥¯³°¤Ë¤Ê¤Ã¤¿¥¹¥³¥¢¥Í¡¼¥à¤òºï½ü
notesave "scr_name.dat"
}
| |
|
2021/9/24(Fri) 22:47:53|NO.93960
¤´²óÅú¤¢¤ê¤¬¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£
SSSS¤µ¤ó¡¢ÂôÅϤµ¤ó¤ÎÊýË¡¤ÇÄ©À路¤Þ¤·¤¿¤¬¡¢¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£
°ú¤Â³¤¡¢¥¹¥¯¥ê¥×¥È°Æ¡¢²òÀ⤪´ê¤¤¤¤¤¿¤·¤Þ¤¹¡£
|
|
2021/9/25(Sat) 00:50:53|NO.93961
HSP3Util¤Îµ¡Ç½¤ËÊØÍø¤Ê¤â¤Î¤¬¤¢¤Ã¤¿¤Î¤Ç¡¢¤½¤ì¤ò»È¤Ã¤¿¤â¤Î¤ò·ÇºÜ¤·¤Þ¤¹¡£
arraysave,arrayload¤È¤¤¤¦¤â¤Î¤Ç¡¢Ê¸»úÎ󷿤ÎÇÛÎóÊÑ¿ô¤òÍѤ¤¤Æ
¥Æ¥¥¹¥È¥Õ¥¡¥¤¥ë¤ÎÆɤ߽ñ¤¤¬¤Ç¤¤Þ¤¹¡£
¤³¤³¤Ç¤Ï¡¢¥Ï¥¤¥¹¥³¥¢¥é¥ó¥¥ó¥°¤òƿ̾¤«¤Ä5°Ì¤Þ¤Ç¤Î¤â¤Î¤È¤·¡¢
¡Öscore.txt¡×¤ËÊݸ¤¹¤ë¤â¤Î¤È¤·¤Þ¤¹¡£
½é´ü¾õÂ֤ǤÎscore.txt¤ÎÆâÍƤϡ¢°Ê²¼¤Î¤è¤¦¤Ë¤·¤Æ¤¯¤À¤µ¤¤¡£
0
0
0
0
0
¤Þ¤º¡¢¥¹¥¯¥ê¥×¥È¤Î°ìÈֺǽé(*Start¤ÎÁ°)¤Ë¤³¤Î¥³¡¼¥É¤òÆþ¤ì¤Æ¤¯¤À¤µ¤¤¡£
#include "hsp3util.as" ;ÇÛÎóÊÑ¿ô¤Ë¤è¤ëʸ½ñÆɤ߽ñ¤¤Ë»ÈÍѤ¹¤ë
sdim ranks,5 ;¤³¤³¤Î¿ô»ú¤¬¥é¥ó¥¥ó¥°¤Î½ç°Ì¿ô¤È¤Ê¤ë
dim hiscore,length(ranks)+1 ;½ç°Ì¿ô¡Ü1¸Äʬ³ÎÊÝ
arrayload "score.txt",ranks ;¥é¥ó¥¥ó¥°¤òÆɤ߹þ¤à
noteunsel
foreach ranks
hiscore(cnt)=int(ranks(cnt)) ;ʸ»úÎ󤫤é¿ôÃͤËÊÑ´¹
loop
¼¡¤Ë¡¢¥¹¥¯¥ê¥×¥È¤Î°ìÈֺǸå¤Ë¤³¤Î¥³¡¼¥É¤òÆþ¤ì¤Æ¤¯¤À¤µ¤¤¡£
*ranking
cls
color 0,0,255
pos 10,10
font "MS gothic",36
if hiscore(0)<seikai{ ;1°Ì¤À¤Ã¤¿¾ì¹ç¡¢¤½¤ì¤ò½Ë¤¦
mes "RANKING - HIGH SCORE!!"
}else{
mes "RANKING"
}
font "MS gothic",48
sortval hiscore,1 ;¤½¤Î¤¦¤¨¤Ç¿ô»ú¤ÎÂ礤ʽç¤ËÇÛÎó¤òʤ٤ʤª¤¹
foreach ranks
ranks(cnt)=str(hiscore(cnt)) ;¿ôÃͤòʸ»úÎó¤ËÊÑ´¹
loop
arraysave "score.txt",ranks ;¥é¥ó¥¥ó¥°¤òɽ¼¨¤¹¤ëÁ°¤ËÊݸ
noteunsel
hitmp=0
foreach hiscore
sortget hitmp,cnt
if hitmp=5:color 255,0,0:else:color 0,0,0
if cnt<5{ ;½ç°Ì¤Ë¤è¤Ã¤Æ1st¡¢2nd¡¢¡Ä¤È¤Ê¤ë¤è¤¦¤Ë¤¹¤ë
if cnt=0:ranktxt="1st"
if cnt=1:ranktxt="2nd"
if cnt=2:ranktxt="3rd"
if cnt>2:ranktxt=""+(cnt+1)+"th"
mes ""+ranktxt+" "+hiscore(cnt)
}else{
if hitmp=5{ ;¥é¥ó¥¯³°¤À¤Ã¤¿¾ì¹ç¡¢5°Ì¤Î¤Á¤ç¤Ã¤È²¼¤Ëɽ¼¨¤µ¤ì¤ë(¥Þ¥ê¥ª64DS¥ê¥¹¥Ú¥¯¥È)
mes "\n "+hiscore(cnt)
}
}
loop
color 0,0,0
pos 210,350
font "MS gothic",24
mes "ENTER ¤Ç¥á¥¤¥ó¥á¥Ë¥å¡¼¤ËÌá¤ê¤Þ¤¹"
mes "ESC ¤Ç½ªÎ»¤·¤Þ¤¹"
repeat
stick key
if(key&32):break
if(key&128):end
await 20
loop
goto *Start
¤½¤·¤Æ¡¢*gameover¤ò°Ê²¼¤Î¤è¤¦¤Ë½ñ¤´¹¤¨¤Þ¤¹¡£
*gameover
clrobj:await 16
cls
hiscore(5)=seikai ;hiscore¤Ë1¤Ä¶õ¤¤ò»ý¤¿¤»¤¿¤Î¤Ç¡¢¤½¤³¤Ëº£²ó¤Î¥¹¥³¥¢¤òÂåÆþ
seikai=0:huseikai=0:ab=0:ac=1 ;¥ê¥»¥Ã¥È
redraw 1
pos 80,170:color 255,0,0
font "MS gothic",96
mes"Game Over"
noteunsel
pos 100,300
font "MS gothic",20
objsize 100,50
button"one more",*main
pos 300,300
button"finish",*ranking
stop; ÊÌ¥é¥Ù¥ë¤ËÈô¤Ö¤è¤¦¤ËÊѹ¹¡£
¤³¤ì¤Ç¤¦¤Þ¤¯¤¤¤¯¤Ï¤º¤Ç¤¹¡£
| |
|
2021/9/25(Sat) 23:06:49|NO.93971
UT-X¤µ¤ó¡¢¥¹¥¯¥ê¥×¥È°Æ¤¢¤ê¤¬¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£
ÍýÁۤȤ·¤Æ¤¤¤¿¤â¤Î¤Ë¶á¤Å¤¡¢´¶·ã¤·¤Æ¤¤¤Þ¤¹¡£
¤â¤¦£³¤Ä¤À¤±¡¢¤ªÊ¹¤«¤»¤¯¤À¤µ¤¤¡£
¡¥×¥ì¥¤Ãæ¤Ë¸½ºß¤Î¥Ï¥¤¥¹¥³¥¢¤òɽ¼¨¤µ¤»¤ëÊýË¡¤Ï¤¢¤ë¤Ç¤·¤ç¤¦¤«¡©
¢¥é¥ó¥¥ó¥°¤ÎÃæ¤Ë¡¢¥¹¥³¥¢¤È¶¦¤Ë̾Á°¤òÆþ¤ì¤ëÊýË¡¤Ï¤¢¤ë¤Ç¤·¤ç¤¦¤«¡©
£¥é¥ó¥¥ó¥°¤ò£±£°°Ì¤Þ¤ÇÁý¤ä¤¹¤Ë¤Ï¤É¤¦¤·¤¿¤é¤è¤¤¤Ç¤·¤ç¤¦¤«¡©
¤É¤¦¤¾¡¢¤è¤í¤·¤¯¤ª´ê¤¤¤¤¤¿¤·¤Þ¤¹¡£
|
|
2021/9/26(Sun) 11:28:33|NO.93977
1.*main¤Î°Ê²¼¤ÎÉôʬ¤ò½ñ¤´¹¤¨¤Æ¤¯¤À¤µ¤¤¡£
mes "Àµ²ò="+seikai+"":mes "ÉÔÀµ²ò="+huseikai+""
¢
mes "¥Ï¥¤¥¹¥³¥¢="+hiscore(0)+"":mes "Àµ²ò="+seikai+"":mes "ÉÔÀµ²ò="+huseikai+""
¤³¤ì¤Ç¡¢¥×¥ì¥¤Ãæ¤Ë¤â¥Ï¥¤¥¹¥³¥¢¤¬É½¼¨¤µ¤ì¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
2.¤Þ¤º¡¢*Start¤ÎÁ°¤ÎÉôʬ¤ò¼¡¤Î¤è¤¦¤Ë½ñ¤´¹¤¨¤Æ¤¯¤À¤µ¤¤¡£
#include "hsp3util.as" ;ÇÛÎóÊÑ¿ô¤Ë¤è¤ëʸ½ñÆɤ߽ñ¤¤Ë»ÈÍѤ¹¤ë
RANKMAX=5 ;¤³¤³¤Î¿ô»ú¤¬¥é¥ó¥¥ó¥°¤Î½ç°Ì¿ô¤È¤Ê¤ë
sdim ranks,64,RANKMAX ; ¥Õ¥¡¥¤¥ë¤ÎÆɤ߽ñ¤¤ËÍѤ¤¤ë
sdim scores,64,RANKMAX ; ʸ»úÎó¤È¿ôÃͤÎÊÑ´¹¤ËÍѤ¤¤ë
dim hiscore,RANKMAX+1 ; ¥¹¥³¥¢ÍÑ ½ç°Ì¿ô¡Ü1¸Äʬ³ÎÊÝ
sdim rankname,64,RANKMAX+1 ;̾Á°ÍÑ ½ç°Ì¿ô¡Ü1¸Äʬ³ÎÊÝ
arrayload "score.txt",ranks ;¥é¥ó¥¥ó¥°¤òÆɤ߹þ¤à
repeat RANKMAX
getstr scores(cnt),ranks(cnt),0,' '
getstr rankname(cnt),ranks(cnt),strsize,0
hiscore(cnt)=int(scores(cnt)) ;ʸ»úÎ󤫤é¿ôÃͤËÊÑ´¹
loop
¼¡¤Ë¡¢*gameover¤Î°Ê²¼¤ÎÉôʬ¤ò½ñ¤´¹¤¨¤Æ¤¯¤À¤µ¤¤¡£
hiscore(5)=seikai ;hiscore¤Ë1¤Ä¶õ¤¤ò»ý¤¿¤»¤¿¤Î¤Ç¡¢¤½¤³¤Ëº£²ó¤Î¥¹¥³¥¢¤òÂåÆþ
¢
hiscore(RANKMAX)=seikai ;hiscore¤Ë1¤Ä¶õ¤¤ò»ý¤¿¤»¤¿¤Î¤Ç¡¢¤½¤³¤Ëº£²ó¤Î¥¹¥³¥¢¤òÂåÆþ
ºÇ¸å¤Ë¡¢*ranking°Ê²¼¤ò¼¡¤Î¤è¤¦¤Ë½ñ¤´¹¤¨¤Þ¤¹¡£
*ranking
cls
color 0,0,255
pos 10,10
font "MS gothic",36
if hiscore(0)<seikai{ ;1°Ì¤À¤Ã¤¿¾ì¹ç¡¢¤½¤ì¤ò½Ë¤¦
mes "RANKING - HIGH SCORE!!"
}else{
mes "RANKING"
}
font "MS gothic",48
sortval hiscore,1 ;¿ô»ú¤ÎÂ礤ʽç¤ËÇÛÎó¤òʤ٤ʤª¤¹
hitmp=0
sdim ranknames,64,RANKMAX+1 ;̾Á°¤òʤÓÂؤ¨¤ë¤Î¤Ë»È¤¦
foreach hiscore
sortget hitmp,cnt
ranknames(cnt)=rankname(hitmp)
if hitmp=RANKMAX:color 255,0,0:else:color 0,0,0
pos 10
if cnt<RANKMAX{ ;½ç°Ì¤Ë¤è¤Ã¤Æ1st¡¢2nd¡¢¡Ä¤È¤Ê¤ë¤è¤¦¤Ë¤¹¤ë
poy=ginfo_cy
if cnt=0:ranktxt="1st"
if cnt=1:ranktxt="2nd"
if cnt=2:ranktxt="3rd"
if cnt>2:ranktxt=""+(cnt+1)+"th"
mes ""+ranktxt+" "+hiscore(cnt)
pos 180,poy
if hitmp=RANKMAX{
input ranknames(cnt),410,ginfo_mesy,24
}else{
mes ranknames(cnt)
}
}else{
if hitmp=RANKMAX{ ;¥é¥ó¥¯³°¤À¤Ã¤¿¾ì¹ç¡¢ºÇ²¼°Ì¤Î¤Á¤ç¤Ã¤È²¼¤Ëɽ¼¨¤µ¤ì¤ë(¥Þ¥ê¥ª64DS¥ê¥¹¥Ú¥¯¥È)
rankin=0
mes "\nYou "+hiscore(cnt)
}else{ ;¥é¥ó¥¥ó¥°¤ËÆþ¤Ã¤Æ¤¤¤ë¾ì¹ç¡¢Ì¾Á°ÅÐÏ¿¤òÂ¥¤¹
rankin=1
font "MS gothic",28
mes "\n̾Á°¤ò¾å¤ÎÍó¤Ë\nÆþÎϤ·¤Æ¤¯¤À¤µ¤¤"
}
}
loop
font "MS gothic",24
pos 290,290
objsize 300,50
if rankin=1{
button "¥»¡¼¥Ö¤·¤Æ¥á¥Ë¥å¡¼¤Ø",*ranksave
tomenu=stat
button "¥»¡¼¥Ö¤·¤Æ½ªÎ»",*ranksave
}else{
button "¥á¥Ë¥å¡¼¤Ø",*ranksave
tomenu=stat
button "½ªÎ»",*ranksave
}
stop
*ranksave
if stat=tomenu:menuflg=1:else:menuflg=0 ;¤É¤Á¤é¤Î¥Ü¥¿¥ó¤ò²¡¤·¤¿¤«È½ÊÌ
if rankin=1{ ;¥é¥ó¥¯³°¤Î»þ¤ÏÊݸ½èÍý¤òÈô¤Ð¤¹
foreach hiscore
rankname(cnt)=ranknames(cnt)
if cnt=RANKMAX:break
scores(cnt)=str(hiscore(cnt)) ;¿ôÃͤòʸ»úÎó¤ËÊÑ´¹
ranks(cnt)=scores(cnt)+" "+rankname(cnt)
loop
arraysave "score.txt",ranks ;¥é¥ó¥¥ó¥°¤òÊݸ
}
if menuflg=1:goto *Start
end
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2021/9/26(Sun) 13:12:56|NO.93988
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