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2016/6/20(Mon) 01:42:20|NO.75918
プログラミングやコンピュータに関する事はあまり詳しくないため、多少わかりにくい文章になっているかも知れませんが、質問させて下さい。
バイナリデータをpoke命令で変数に記録したのですが、最後、無駄にヌルが入ってしまいます。
このヌルを消すには、どうすれば良いでしょうか。お願いします。
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2016/6/20(Mon) 02:04:36|NO.75919
内容を説明させて頂きます。
まず、鳴らす音の書かれたファイル「sakura.ctn」が有ります。
2901
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一行目は数字の個数、二行目は音の鳴らし方です。
自然数は音を鳴らし、-1は音を鳴らすのをやめ、0は何もしないとなっています。
自然数の意味は次の通りです。
1:ミ
2:低ラ
3:低シ
4:ド
5:ミ
6:ファ
7:ラ
8:シ
9:高ド
10:高ミ
11:高ファ
12:高ラ
13:高シ
+13:半音上げる
+26:全音上げる
次に、プログラムリストについてです。
このプログラムは、先ほどのデータをSMFに変換するものです。
OTO(1)=64
OTO(2)=57
OTO(3)=59
OTO(4)=60
OTO(5)=64
OTO(6)=65
OTO(7)=69
OTO(8)=71
OTO(9)=72
OTO(10)=76
OTO(11)=77
OTO(12)=81
OTO(13)=83
NOTESEL RECDATA
NOTELOAD "sakura.ctn
noteget mojisu,0
sdim mdata,int(mojisu)
naiyo='M','T','h','d',0,0,0,6,0,0,0,1,1,$e0,'M','T','r','k',0,0,0,0,0,$c0,107
byte=25
foreach naiyo
poke mdata,cnt,naiyo(cnt)
loop
NOTEGET PLAYDT,1
split playdt,","
repeat
if cnt>int(mojisu): break
GETSTR BGM,PLAYDT,index,','
INDEX+=STRSIZE
if bgm=="0": countt+ :else: gosub *noteset
loop
poke mdata,byte,$ff:byte+
poke mdata,byte,$2f:byte+
poke mdata,byte,0
mdata=strtrim(mdata,2,0)
poke mdata,byte,0
bsave "aaa.mid",mdata
stop
*noteset
dim qing
repeat
if countt/powf(128,cnt)\128==0: break
qing(cnt)=countt/powf(128,cnt)\128
loop
repeat length(qing)-1
qing(cnt+1)+128
loop
repeat length(qing)
poke mdata,byte,length(qing)-1-cnt:byte+
loop
if bgm=="-1": poke mdata,byte,$80:byte+ :else: poke mdata,byte,$90:byte+
if bgm!="-1": OFF=OTO((INT(BGM)-1)\13+1)+(INT(BGM)-1)/13
if bgm=="-1": poke mdata,byte,off:byte+ :else: poke mdata,byte,OTO((INT(BGM)-1)\13+1)+(INT(BGM)-1)/13:byte+
poke mdata,byte,$7f:byte+
countt=0
return
これを実行してMIDIファイルを作ると、なぜか最後にヌルが連続します。
なので、どうすればヌルを消せるか、どなたか教えて下さい。お願いします。

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2016/6/20(Mon) 06:54:04|NO.75920
無駄が多いような気もしますが、とりあえず
>>bsave "aaa.mid",mdata
のパラメーターをきちんと指定しましょう。
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2016/6/22(Wed) 01:29:50|NO.75941
御回答ありがとう御座います。ヌルは消えました。
変更後↓
OTO(1)=64
OTO(2)=57
OTO(3)=59
OTO(4)=60
OTO(5)=64
OTO(6)=65
OTO(7)=69
OTO(8)=71
OTO(9)=72
OTO(10)=76
OTO(11)=77
OTO(12)=81
OTO(13)=83
NOTESEL RECDATA
NOTELOAD "sakura.ctn
noteget mojisu,0
sdim mdata,int(mojisu)
naiyo='M','T','h','d',0,0,0,6,0,0,0,1,0,50,'M','T','r','k',0,0,0,0,0,$c0,107
byte=25
foreach naiyo
poke mdata,cnt,naiyo(cnt)
loop
NOTEGET PLAYDT,1
split playdt,","
repeat
if cnt>int(mojisu): break
GETSTR BGM,PLAYDT,index,','
INDEX+=STRSIZE
if bgm=="0": countt+ :else: gosub *noteset
loop
poke mdata,byte,$ff:byte+
poke mdata,byte,$2f:byte+
poke mdata,byte,0:byte+
poke mdata,18,(byte-22)/powf(256,3)\256
poke mdata,19,(byte-22)/powf(256,2)\256
poke mdata,20,(byte-22)/powf(256,1)\256
poke mdata,21,(byte-22)/powf(256,0)\256
bsave "aaa.mid",mdata,byte
stop
*noteset
dim qing
repeat
if countt/powf(128,cnt)\128==0: break
qing(cnt)=countt/powf(128,cnt)\128
loop
repeat length(qing)-1
qing(cnt+1)+128
loop
repeat length(qing)
poke mdata,byte,length(qing)-1-cnt:byte+
loop
if bgm=="-1": poke mdata,byte,$80:byte+ :else: poke mdata,byte,$90:byte+
if bgm!="-1": OFF=OTO((INT(BGM)-1)\13+1)+(INT(BGM)-1)/13
if bgm=="-1": poke mdata,byte,off:byte+ :else: poke mdata,byte,OTO((INT(BGM)-1)\13+1)+(INT(BGM)-1)/13:byte+
poke mdata,byte,$7f:byte+
countt=0
return
実行してMIDIファイルを作成したのですが、再生出来ません。
どうすれば再生出来るか、御存知でしたら教えて下さい。
> 無駄が多いような気もしますが
確かに…
二度同じ事を繰り返している箇所は消したつもりだったのですが、一部が残っていたみたいです。

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2016/6/29(Wed) 18:58:05|NO.76025
解決させないんですか?
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2016/6/29(Wed) 18:58:06|NO.76026
解決させないんですか?
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2016/6/29(Wed) 20:37:47|NO.76028
大事なことなので2度??
>>実行してMIDIファイルを作成したのですが、再生出来ません。
>>どうすれば再生出来るか、御存知でしたら教えて下さい。
フォーマット理解してバイナリレベルで操作しているんだから、出来た
ファイルを解析すれば解決するかと思うよ?
それに「再生出来ません」じゃ、何も伝わらないよ。
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2016/7/14(Thu) 02:56:20|NO.76191
失礼しました。
解決です。
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