どこがダメかわかりません。教えてください。
title "The 竜王”
#include "hspmath.as"
screen 0, 600, 400
color 255,255,255
boxf 0, 0, 600, 480
//数値
temperture = 1000
min_a = 140
max_a = 146
min_b = 234
max_b = 246
min_c = 234
max_c = 246
min_d = 140
max_d = 146
min_e = 0
max_e = 0
min_f = 0
max_f = 0
total_a = 0
total_b = 0
total_c = 0
total_d = 0
total_e = 0
total_f = 0
yosou_normal_min = 0.0
yosou_normal_max = 0.0
yosou_double_mix = 0.0
yosou_double_max = 0.0
yosou_half_min = 0.0
yosou_half_max = 0.0
yosou_tokugi_min =0.0
yosou_tokuugi_max =0.0
return_check = 1
start_check = 1
//火力上下ボタン
pos 100, 10
button gosub "火力上げ", *push_button_up
pos 170, 10
button gosub"冷やし込み", *push_button_down
// A
pos 10, 100
input hit_damage_a, 32, 32, 3
// B
pos 300, 100
input hit_damage_b, 32, 32, 3
// C
pos 300, 100+60
input hit_damage_c, 32, 32, 3
// D
pos 300, 100+60
input hit_damage_d, 32, 32, 3
// E
pos 10, 100+60+60
input hit_damage_e, 32, 32, 3
// F
pos 10, 100+60+60+60
input hit_damage_f, 32, 32, 3
gosub *temperture_draw
gosub *level_draw
gosub *yosou_level
pos 10, 350
button gosub "入力", *push_button_input
pos 90, 350
button gosub "戻す", *push_button_return
stop
*push_botton_input //ダメージ入力
total_a_return = total_a
total_a_return = total_b
total_a_return = total_c
total_a_return = total_d
total_a_return = total_e
total_a_return = total_f
total_a += hit_damage_a
total_b += hit_damage_b
total_c += hit_damage_c
total_d += hit_damage_d
total_e += hit_damage_e
total_f += hit_damage_f
temperturn -= 50
color 255,255,255
boxf 0, 0, 600, 480
gosub *temperture_draw
gosub *level_draw
gosub *yosou_level
hit_damage_a = 0
hit_damage_b = 0
hit_damage_c = 0
hit_damage_d = 0
hit_damage_e = 0
hit_damage_f = 0
objprm 2, hit_damage_a
objprm 3, hit_damage_b
objprm 4, hit_damage_c
objprm 5, hit_damage_d
objprm 6, hit_damage_e
objprm 7, hit_damage_f
return_check = 0
return
*push_button_return
if(return_check=1){
return
}
total_a = total_a_return
total_b = total_b_return
total_c = total_c_return
total_d = total_d_return
total_e = total_e_return
total_f = total_f_return
temperture += 50
color 255,255,255
boxf 0, 0, 600, 480
gosub *temperture_draw
gosub *level_draw
gosub *yosou_level
total_a_return = total_a
total_b_return = total_b
total_c_return = total_c
total_d_return = total_d
total_e_return = total_e
total_f_return = total_f
hit_damage_a = 0
hit_damage_b = 0
hit_damage_c = 0
hit_damage_d = 0
hit_damage_e = 0
hit_damage_f = 0
objprm 2, hit_damage_a
objprm 3, hit_damage_b
objprm 4, hit_damage_c
objprm 5, hit_damage_d
objprm 6, hit_damage_e
objprm 7, hit_damage_f
return_check = 1
return
*push_button_up //火力上げ
temperture += 300
color 255,255,255
boxf 0, 0, 600, 480
gosub *temperture_draw
gosub *level_draw
gosub *yosou_level
return
*push_button_down //冷やし込み
temperture -= 300
color 255,255,255
boxf 0, 0, 600, 480
gosub *temperture_draw
gosub *level_draw
gosub *yosou_level
return
*level_draw
//A
color 0,0,0
boxf 10+32+5, 100, 10+32+5+ min_a, 100+10
color 0,255,0
boxf 10+32+5+ min_a, 100, 10+32+5+ max_a, 100+10
color 0,255,255
boxf 10+32+5, 100, 10+32+5+ total_a, 100+10
//B
color 0,0,0
boxf 300+32+5, 100, 300+32+5+ min_b, 100+10
color 0,255,0
boxf 300+32+5+ min_b, 100, 300+32+5+ max_b, 100+10
color 0,255,255
boxf 300+32+5, 100, 300+32+5+ total_b, 100+10
//C
color 0,0,0
boxf 10+32+5, 160, 10+32+5+ min_c, 100+10
color 0,255,0
boxf 10+32+5+ min_c, 160, 10+32+5+ max_c, 160+10
color 0, 255, 255
boxf 10+32+5, 160, 10+32+5+ total_c, 160+10
//D
color 0,0,0
boxf 300+32+5, 160, 300+32+5+ min_d, 160+10
color 0,255,0
boxf 300+32+5+ min_d, 160, 300+32+5+ max_d, 160+10
color 0,255,255
boxf 300+32+5, 160, 300+32+5+ total_d, 160+10
//E
color 0,0,0
boxf 10+32+5, 220, 10+32+5+ min_e, 220+10
color 0,255,0
boxf 10+32+5+ min_e, 220, 10+32+5+ max_e, 220+10
color 0, 255, 255
boxf 10+32+5, 220, 10+32+5+ total_e, 220+10
//F
color 0,0,0
boxf 10+32+5, 280, 10+32+5+ min_f, 280+10
color 0,255,0
boxf 10+32+5+ min_f, 280, 10+32+5+ max_f, 280+10
color 0, 255, 255
boxf 10+32+5, 280, 10+32+5+ total_f, 280+10
return
*yosou_level
yosou_normal_min = ceil(double((12.0*1)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_normal_max = ceil(double((18.0*1)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_double_min = ceil(double((12.0*2)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_double_max = ceil(double((18.0*2)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_triple_min = ceil(double((12.0*3)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_triple_min = ceil(double((18.0*3)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_half_min = ceil(double((12.0*0.5)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_half_max = ceil(double((18.0*0.5)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_tokugi_min = ceil(double((12.0*1.2+1)*(1.0-(0.0005*(1000.0-temperture)))))
yosou_tokugi_max = ceil(double((18.0*1.2+1)*(1.0-(0.0005*(1000.0-temperture)))))
temper_event = temperture\400
if(temper_event=0){
yosou_normal_min *= 2.0
yosou_normal_max *= 2.0
yosou_double_min *= 2.0
yosou_double_max *= 2.0
yosou_triple_min *= 2.0
yosou_triple_max *= 2.0
yosou_half_min *= 2.0
yosou_half_max *= 2.0
yosou_tokugi_min *= 2.0
yosou_tokugi_max *= 2.0
}
if(temper_event=200)&(start_check=0){
yosou_normal_min *= 0.5
yosou_normal_max *= 0.5
yosou_double_min *= 0.5
yosou_double_max *= 0.5
yosou_triple_min *= 0.5
yosou_triple_max *= 0.5
yosou_half_min *= 0.5
yosou_half_max *= 0.5
yosou_tokugi_min *= 0.5
yosou_tokugi_max *= 0.5
}
start_check = 0
//A
color 80,0,0
boxf 10+32+5+total_a+ceil(yosou_normal_min), 100+11, 10+32+5+total_a+ceil(yosou_normal_max),100+20
color 80,80,200
boxf 10+32+5+total_a+yosou_tokugi_min, 100-10, 10+32+5+total_a+yosou_tokugi_max, 100-1
color 160,0,0
boxf 10+32+5+total_a+ceil(yosou_double_min), 100+11, 10+32+5+total_a+yosou_double_max,100+20
color 240,0,0
boxf 10+32+5+total_a+yosou_triple_min, 100-10, 10+32+5+total_a+yosou_triple_max, 100-1
color 200,100,0
boxf 10+32+5+total_a+yosou_half_min, 100+11, 10+32+5+total_a+yosou_half_max, 100+20
//B
color 80,0,0
boxf 300+32+5+total_b+normal_min, 100+11, 300+32+5+total_b+yosou_normal_max, 100+20
color 80,80,200
boxf 300+32+5+total_b+tokugi_max, 100-10, 300+32+5+total_b+yosou_tokugi_max, 100-1
color 160,0,0
boxf 300+32+5+total_b+ceil(yosou_doble_min), 100+11, 300+32+5+total_b+yosou_normal_max, 100+20
color 240,0,0
boxf 300+32+5+total_b+yosou_triple_min, 100-10, 300+32+5+total_b+yosou_triple_max, 100-1
color 200,100,0
boxf 300+32+5+total_b+yosou_half_min, 100+11, 300+32+5+total_b+yosou_half_max, 100+20
//C
color 80,0,0
boxf 10+32+5+total_c+yosou_normal_min, 160+11, 10+32+5+total_c+yosou_normal_max, 160+20
color 80,80,200
boxf 10+32+5+total_c+yosou_tokugi_min, 160-10, 10+32+5+total_c+yosou_tokuugi_max, 160-1
color 160,0,0
boxf 10+32+5+total_c+ceil(yosou_double_min), 160+11, 10+32+5+total_c+yosou_double_max, 160+20
color 240,0,0
boxf 10+32+5+total_c+yosou_triple_min, 160-10, 10+32+5+total_c+yosou_triple_max, 160-1
color 200,100,0
boxf 10+32+5+total_c+yosou_half_min, 160+11, 10+32+5+total_c+yosou_half_max, 160+20
//D
color 80,0,0
boxf 300+32+5+total_d+yosou_normal_min, 160+11, 300+32+5+total_d+yosou_normal_max, 160+20
color 80,80,200
boxf 300+32+5+total_d+yosou_tokugi_min, 160-10, 300+32+5+total_d+yosou_tokugi_max, 160-1
color 160,0,0
boxf 300+32+5+total_d+ceil(yosou_doble_min), 160+11, 300+32+5+total_d+yosou_double_max, 160+20
color 240,0,0
boxf 300+32+5+total_yosou_triple_min, 160-10, 300+32+5+total_d+yosou_triple_max, 160-1
color 200,100,0
boxf 300+32+5+total_d+yosou_half_min, 160+11, 300+32+5+total_d+yosou_half_max, 160+20
//E
color 80,0,0
boxf 10+32+5+total_e+yosou_normal_min, 220+11, 10+32+5+total_e+yosou_normal_max, 220+20
color 80,80,200
boxf 10+32+5+total_e+yosou_tokugi_min, 220-10, 10+32+5+total_e+yosou_tokugi_max, 220-1
color 160,0,0
boxf 10+32+5+total_e+ceil(yosou_double_min), 220+11, 10+32+5+total_e+yosou_double_max, 220+20
color 240,0,0
boxf 10+32+5+total_e+yosou_triple_min, 220-10, 10+32+5+total_e+yosou_triple_max, 220-1
color 200,100,0
boxf 10+32+5+total_e+yosou_half_min, 280+11, 10+32+5+total_e+yosou_half_max, 280+20
//F
color 80,0,0
boxf 10+32+5+total_f+yosou_normal_min, 280+11, 10+32+5+total_f+yosou_normal_max, 280+20
color 80,80,200
boxf 10+32+5+total_f+yosou_tokugi_min, 280-10, 10+32+5+total_f+yosou_tokugi_max, 280-1
color 160,0,0
boxf 10+32+5+total_f+ceil(yosou_double_min), 280+11, 10+32+5+total_f+yosou_normal_max, 280+20
color 240,0,0
boxf 10+32+5+total_f+yosou_triple_min, 280-10, 10+32+5+total_f+yosou_triple_max, 280-1
color 200,100,0
boxf 10+32+5+total_f+yosou_half_min, 280+11, 10+32+5+total_f+yosou_half_max, 280+20
color 100,100,100
boxf 300,220,500,350
color 0,0,0
pos 305,225
font "MS ゴシック",14
mes "通常:" + int(yosou_normal_min) + "-" + int(yosou_normal_max)
mes "2倍:" + int(yosou_double_min) + "-" + int(yosou_double_max)
mes "3倍:" + int(yosou_triple_min) + "-" + int(yosou_triple_max)
mes "半減:" + int(yosou_half_min) + "-" + int(yosou_half_max)
mes "上四:" + int(yosou_tokugi_min) + "-" + int(yosou_tokugi_max)
mes "半減 (200, 600, 1000, 1400) "
mes "2倍 (400, 800, 1200, 1600) "
return
*temperture_draw
//火力関連
color 0,0,0
boxf 10,10,80,50
color 255, 255, 50
pos 20,20
mes str(temperture) + "℃"
return
これで実行を押すとこのようなのが出ます・・・
#HSP script preprocessor ver3.4 / onion software 1997-2014(c)
#Use file [hspdef.as]
#HSP code generator ver3.4 / onion software 1997-2014(c)
#未初期化の変数があります(hit_damage_a)
#未初期化の変数があります(hit_damage_b)
#未初期化の変数があります(hit_damage_c)
#未初期化の変数があります(hit_damage_d)
#未初期化の変数があります(hit_damage_e)
#未初期化の変数があります(hit_damage_f)
#未初期化の変数があります(total_b_return)
#未初期化の変数があります(total_c_return)
#未初期化の変数があります(total_d_return)
#未初期化の変数があります(total_e_return)
#未初期化の変数があります(total_f_return)
#未初期化の変数があります(normal_min)
#未初期化の変数があります(tokugi_max)
#未初期化の変数があります(yosou_doble_min)
#未初期化の変数があります(total_yosou_triple_min)
#ラベルが存在しません [push_button_input]
The 竜王.hsp(413) : error 19 : 致命的なエラーです (413行目)
どうかどうか助けてください!