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PuchoRe Manual |
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Outline |
Thank you very much for downloading "PuchoRe".
This soft is a kind of game of droping balls.
The continuous movements of elements are characteristic in this kind of game.
Many types of amusement such as pair fight or fight against computer are practical.
Enjoy unique operation sufficiently which other existent games haven't had.
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Operational environment |
OS | Windows XP(Other wasn't confirmed) |
Display size | 400 times 300 or more(More than 800 times 600 is recommended) |
DirectX | DirectX8 or more |
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Installation and uninstallation |
To install this soft, please unpack the compressed file which includes this manual.
If it has already unpacked, there are no probrems.
To uninstall, delete the folder includes this manual, "puchore.exe" and so on.
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Key control |
At title | Left side | Right side |
Cursor move | S X Z C | Arrow key |
Decision/Start | Space |
Return/Quit | ESC |
At playing | Left side | Right side |
Rotation | Z C | Arrow key Left Right |
Rapid fall | S X | Arrow key Up Down |
Pause/Advance | Space |
Break game | ESC |
At replay |
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Pause/Advance | Space |
Break replay | ESC |
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How to play - Setting/Title |
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When you activate the "puchore.exe", the setting window opens.
You can set "resolution", "screen mode", "language", "sound", "music" and "color".
The bigger the resolusion, the better the graphics quality but it causes to need higher performance computer.
Please adapt your own PC.
When you finish setting all the items, click start button to start "PuchoRe".
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When it started, you will see the screen like the left.
Please select either "Start game." or "See replay." with arrow key and push space key to decide one.
If you choose "Start game.", the screen switches to "Fight form setting screen".
If "See replay.", it switches to "Replay data selection screen".
When there are no replay data, you can't choose "See replay.".
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In "Fight form setting screen", you can set "Control" and "Attack" in both right side and left side.
You should choose "Control" from "Auto","Human" and "None".
"Auto" means automatic player and "None" means no ones.
You can't set both side "None".
"Attack" consists of "Huge", "Lot", "Normal", "Few" and "Minute" which gives the quantity of the energy balls which are explained later.
Puch space key to start game.
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In "Replay data selection screen", you will see catalogue of replay data information.
You can choose one that you want to see.
Push space key to see replay.
You can delete replay data by pushing delete key.
Each replay data is saved in the "Replay" folder automatically.
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How to play - Game |
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When playing, you will see the screen like the left.
The upper side of screen is the area of status and the lower is the that of playing.
The left side is for the left side player and similarly the right is.
Following is the explanation to each objects in the screen.
The explanation contains the rules of "PuchoRe".
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The colorfull spherical objects are called "Pucho".
They are pivots of this game.
Puchos have the nature that they stick together when they near each other, even if they are differently colored.
If three or more same colored Puchos have sticked successively, they vanish.
However the gray Puchos don't vanish in this condition exceptionally.
They vanish only when the sticked other colored Puchos vanish.
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The white Pucho especially has gravity.
Puchos which don't link to the white Pucho are normaly attracted to it.
You can rotate the white Pucho.
By the rotatation, other linked Puchos also turn around it.
The rotation has little inertia.
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Puchos are supplied from the lower of the screen in turn.
They are atracted to the white Pucho one by one.
You can strengthen the gravity of the white Pucho to hasten them to fall.
The Puchos which are to supply next stand by at the lower of the screen.
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The gray ring shows the territory of each players.
If Puchos pile up beyond its range, the game becomes over.
It means loss in fight.
The white objects which have tails are called energy balls.
The energy balls arise when Puchos vanish, and they fly to the other side.
They can be canceled by the energy balls from the other side.
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After an enegy ball touches the other side ring, it turns until it is canceled.
When you fall up the Pucho which fall from the lower
and also there are no energy balls anywhere except for on your ring,
The energy balls on your ring become gray Puchos and rain to your territory in turn.
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On the upper of the center of the screen, you can see the fight mode.
In this case, it means "Auto" versus "Human".
Below it shows the additional situation.
There are 10 styles of the situation and it changes at random.
The number above the situation indication shows how many Puchos shoud fall up till the situation switches.
The situation change can be also known by the color change of back ground.
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You can see the number of chain rank in the big circle on the upper of the screen.
Chain means that some Puchos' vanishments lead to another vanishments.
The bigger the number of chain rank, the more enegy balls arise at once.
By the way, when you choose "Human" and one of "Normal", "Few" and "Minute" at "Fight form setting screen",
the number of enegy balls which arise will decrease if no chain vanishment continues.
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In the small circle on the corner, you can see the level of attack which you've set at "Fight form setting screen".
In this case, it means "Normal"
"vanish" means total number of Puchos which have vanished
and "attack" means number of enegy balls which have arised.
"score" is the measure of player's skill considered chain and so on.
But because it depend on how many times have been taken, it's not an absolute indicator.
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When the game becomes over in left or right side, it means the fight is over.
The result of the fight will be displayed.
Puch space key to return title.
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Copyright |
This soft which includes pictures, 3D models, sounds and musics and this manual file are copyrighted by Inae.
Distributing this soft to public or changing this soft are prohibited by the Copyright Low.
To produce this soft, Hot Soup Processor ver3.1 is used.
3D models, sounds and musics are made by using MetasequoiaLE R2.3b, SWave Version 1.09 and Muse Version 4.9, respectively.
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To decode OggVorvis formed files, following library is used.
libvorbis : Copyright (c) 2002-2004 Xiph.org Foundation
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Contact |
If you have some impressions about this soft or find some bugs etc., please write them to BBS in the following web site.
http://www.geocities.jp/inaeggmon/
mail : inaeggmon@yahoo.co.jp
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Update information |
Update date | Updated contents | Version |
2008/09/16 | Release | 1.00 |
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