// 7.Detailed explanation of each game //

// 7-3.About "Color PA(ni)C" //

// 7-3-1.Operation explanation, rules //

"Color PA(ni)C" is an action game that mainly uses mouse operations.
This game's purpose is to operate My-chara with the mouse, change the color of My-chara's body by clicking left and right, and continue to eat colorful enemy bullets of the same color as My-chara's body color until the time limit.

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My-chara has a shape that everyone has seen somewhere once before.
The color of My-chara can be changed to a maximum of six different colors.
The color changes to the right order color by right click, and also changes to the left order color by left click.
(The order of colors is displayed at the bottom right of the screen).

The number of colors that can be changed is related to the difficulty of the game.
(This is explained in the section "Enemy and Enemy Bullets" below.)

// 7-3-2.About enemy and enemy bullets //

The enemy is a mysterious sphere that has the color of "PXXp", and moving around the screen busily, scattering up to 7 different types of enemy bullets.
Regardless of the difficulty level, the enemy which appears is always only one.
My-chara cannot destroy the enemy body, but the enemy will self-destruct when the time limit is reached.
And that is exactly the victory condition for you.

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There is no damage due to collide with the enemy body.

The number of bullet's type fired by the enemy depends on the difficulty level.
At the level 1, there are 2 types, those are "blue" and "red".
At the level 2, "purple" will be added in addition to "blue" and "red".
And at the level 5, there are total 6 types, those are "blue", "red", "purple", "green", "cyan", and "yellow".
If My-chara collides with an enemy bullet of the same color as its body color, it can "absorb" (eat) the enemy bullet.
But, if it collides with a different color, it will take damage.
And if My-chara take damage three times, My-chara will explode into fragments and the game will be over at the bad end.

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The amount of firing bullets of enemy and its frequency increases with the time elapsed in battle.
The speed of enemy bullets increases also.
In addition, time limit also increases as the game difficulty level increases.

// 7-3-3.About the "Rainbow bullet" //

In this game, there are two types of enemy bullets those are same of the enemy of "Reflect to Survive".
One is the "aiming bullets" that reliably aim at My-chara, and other is "random bullets" that fire in random directions.

In rare cases, "Rainbow-bullet" will be fired as random bullets with a probability of 1/256.
If My-chara absorbs (eats) the Rainbow-bullet, the enemy bullets on the screen will change to the same color as the current color of My-chara.
So it's a miracle bullet that is exactly one shot reversal.

And the incidence of this Rainbow-bullet will increase significantly due to a certain My-chara's action.
(Hereafter, I shall call this as the "Happy Time Phenomenon")

// 7-3-4.About the Score-Combo system //

Earning score when absorbing (eating) enemy bullets is basically "(game's difficulty) x1", but earning score's magnification will increase if absorbing enemy bullets of the same color continuously, and you'll be able to get a higher score by this.
Its magnification increases in step of "+1", and the maximum magnification is "x255".

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On the other hand, if absorbed a different color one, the magnification returns to "x1" at that time.

// 7-3-5.About the Game over //

This game will be over when My-chara had been destroyed or enemy had self-destructed.
If My-chara had been destroyed, it will be a bad end, but if the enemy had self-destructed, it will be a good end and you'll get some bonus score shown below after game clear.

(Magnification) = x10000, x50000, x100000, x500000, x1000000 (Difficulty level order)

By the way, the maximum score for this game is "999,9999".

// 7-3-6.About Tips and others //

I think this mini-game is the most difficult of the three games.
Levels 2 and 3 are still levels that everyone can play normally, but levels 4 and 5 could be no longer levels that ordinary people can enjoy.
To be honest, even I, a creator of this game, could not clear this game on these difficulty level normally, so I had to include a certain secret gimmick called a "Remedy" as a result.

The "Happy Time Phenomenon" mentioned earlier is exactly this, but even using that, it would be quite difficult to conquer the highest difficulty "level 5", I guess.

So now and here, I'd like to tell you a blunt strategy about.

"Make full use of the pause function during the game playing."
(By the way, "Happy time's activation condition" is described in the "Game's description" which is the one of game's selection item.)