"Reflect to Survive" is an action game that mainly uses mouse operations.
This game's purpose is to operate My-chara with a mouse, form p a shield that reflect the enemy bullets around My-chara by clicking left and right (either is acceptable), and destroy the enemy by hitting the reflected bullets against the enemy body.
The horizontal bar (gauge) displayed above My-chara indicates the shield forming time, and when this gauge reaches zero, the shield cannot be formed.
Also, even when the gauge is full, the maximum time to form a shield is very short, about 0.4 seconds, so you might seem quite difficult at first.
(But as you get used to the shortness of "0.4 seconds", you would gradually be able to enjoy it.)
The shield will continue to form until the gauge reaches zero by pressing and holding the left or right clicks.
And when you unclick, the gauge will instantly return to full.
In short, the most effective tactic is to repeat clicks quickly.
The creepy gray sphere that blinks red in its center is the enemy of this game.
It moves around the screen busily and scatters three types of bullets.
My-chara has to reflect the "yellow bullet" (normal enemy bullet) fired by this enemy with a forming shield and hit the reflected bullet against the enemy's body.
The durability of the enemy is "12" at level 1, increases by 1 each time the level goes up, and is "16" at level 5.
If you hit the enemy body with a reflected bullet and make the durability of the enemy body to zero, you can destroy the enemy.
By the way, the number of enemies will increase as the difficulty level increases, and the number of appearances at the highest difficulty (level 5) is "200".
That is just a desperate situation.
There is no damage due to collide with the enemy body.
There are two types of enemy fire bullets:
"aiming bullets" that reliably aim at My-chara and "random bullets" that fire in random directions.
In both bullets, the amount of shots, frequency, and speed will increase as the battle time elapses.
In the end, the aiming bullet will fire up to 20 shots at a time, but it is almost impossible that the enemy will be lived until that condition.
(In most cases, either My-chara will be destroyed or enemies will be wiped out before that.)
This game will be over when My-chara had been destroyed or enemies had wiped out all.
If My-chara had destroyed, will be a bad end, but if you wiped out enemies all, it will be a good end and you'll get some bonus score showing below after game clear.
(Magnification) = (Elapsed time) x (Game difficulty)
In addition to the game difficulty level, this "magnification" also increases by the "battle elapsed time".
("Mag" in the upper right of the game screen is the magnification by the battle elapsed time)
In short, you can get more higher score by keeping one enemy alive, keeping running away without defeating the enemy, increasing the magnification as much as you can, and then defeating it.
If you do this on the highest difficulty level, you'll get a higher score that is incomparable to level 1.
So if you can refined-play in this game, please give it a try.
By the way, the maximum score for this game is "999,9999".
"Full reflect mode" means that My-chara can completely reflect enemy yellow-bullet for about 6 seconds.
(No need to press click in the meantime)
When My-chara collides with the red-bullet, a reflectable time will be halved about 5 seconds, but if colliding with red-bullet total 5 times before this poisonous effect disappears, this "Full reflect mode" can be activated.
[Lesson] "Excessive Poisoning could sometimes change into the powerful-medicine."
This "Full reflect mode" can be used many times.
So it's like a master-card for the highest difficulty strategy.
Please try to clear the highest difficulty by all means with the combination of this "Full reflect mode" and the green-bullet.