By starting "dbmped_h36.exe", the opening demo will start first.
Then editing can be started by clicking the mouse.
This map editor is mainly intended for editing top-view 2D maps such as "Dragon Warrior" and "Final Fantasy" series.
The left 3/4 of the window is the edit screen.
A series of editing operations are as follows :
Keyboard operation is the main operation, and mouse operation is an auxiliary.
The edit cursor is always positioned in the center of the screen, and the map scrolls up, down, left, and right as the cursor is moved.
You can operate and change the following editing environment :
In addition, there are other editing functions such as :
The functions considered necessary for map editing operations are included as much as possible.
And the main feature of this editor is "Two maps can be edited at the same time".
For example, the case when you want to edit two maps those are similar but different in general (such as the parallel worlds "1st World" and "2nd World" represented in the "Final Fantasy" series), if the two maps must be always easy to visually grasp their positional relationship to each other, I guess its editing efficiency would be greatly improved, so do you think about ?
Also I'd like to be considered in the following case :
Another non-displayed "attribute map" is created for the map by the normal chip image, and the attribute originally carried by the chip is made to be carried by the 2nd attribute map.
If making so, I guess it will be possible to eliminate all "chips with the same image pattern but different roles" and create a smart and easy-to-edit map, so do you think about ?
(Additionally, the method would allow a wide range of attributes to be set for one chip, I guess.)
So, I'll explain you the details of how to use this editor from now on.
// 7-1. Edit operation main item //
// 7-5. Check the whole image of map, and other //
// 7-7. Initialize and delete the map data //
// 7-8. Extract, Replace, and Swap chips //
// 7-9. Work with specified range //