By pressing the command button "SAVE" on the upper right of the window or pressing the [O] key, you can save the map data.
This save operation will generate the following two types of data files that can be imported by this editor.
(Details of the data will be described separately later.)
The file operation to be saved is the same as when saving a normal file in Windows, a dialog is displayed, and the procedure is to select a file with the same name and overwrite it, or enter a new file name and save it.
Incidentally, the map name acquired by this operation is limited to the purpose of displaying it on the edit screen, and will not be quoted in the file name when resaving.
The blue letters displayed to the right of the buttons indicate the key assignments for each command.
(Mainly assigned to [Z] to [M] on the bottom of the main keyboard.)
Press the "Abort" button or the [Enter] key to abort this operation and return to the edit screen.
About the name of the save data,
is used as a setting of "no name" in this editor.
Therefore, you cannot save file with this name.
Please note that if you enter this name and try to save, it will return to the top screen of save command without saving.
[Save MAP 1 data]
You can save map 1 data by selecting "Save only for MAP [1]" on the save command screen.
The data will be saved as "M08" format map data.
And if you save with a new name with this operation, the name of map 1 will be changed to that name.
[Save MAP 2 data]
You can save map 2 data by selecting "Save only for MAP [2]" on the save command screen.
The data will be saved as "M08" format map data.
And if you save with a new name with this operation, the name of map 2 will be changed to that name.
(Basically the same as map1's case.)
These single-map save operations assume that this map data will be used as map data for some kind of game in the future, so the data is in the form of saving only the minimum necessary information.
If you select "Save both MAP [1 and 2]" on the save command screen, both map 1 and 2 data will be saved as one file.
The data will be saved as "M8D" format map data.
And the name specified when saving "double map save" will be quoted and displayed in the name of "[Title] XXX" in the upper center of the edit screen.
By the way, unlike the above single-map data, this double-map data includes "File name information data for maps 1 and 2" wastefully.
The data arrangement of the map data itself is also a little troublesome structure to import, so it seems that this data format wouldn't suitable for diverting data for other creations.
So, it is preferable to consider this "M8D" format as a data format dedicated to this editor only, I guess.
(For data importing method, please refer to "8. About map data specifications" later.)
By selecting "Edit index information" on the save command screen, you can edit additional information for identifying map data.
This "Index information" is a number which is aimed to add as an "identification number" to the map, and is provided in 4 numerical values those are ranging from 0 to 255 (each 1 byte), for a total width of 32 bits.
As an example, if you want to set it as a map of a place such as "Chapter 'AA', scene 'BB-CC', section 'DD'", it would be good to enter the identification numbers such as "AA-BB-CC-DD" and set the index information like that, I guess.
I mean, you can ignore this item if you don't need.
After entering the numbers you want to add to the four forms of each map, press the "OK" button or the [Z] key to proceed to the confirmation screen.
If the content is acceptable, press the "OK" button or the [Z] key again to complete this process.
If you want to correct the input value, please press "Reinput" button or [X] key.
If all the values are the same as before the change, or if you press "Redo" button or press the [C] key, you will return to the top screen of the save command screen.
Press the "Abort" button or the [Enter] key to abort this operation and return to the edit screen.