// 7. About the operation details of this editor //

// 7-1. Edit operation main item //

This section mainly explains items related to map editing work.
All operations are assigned to a certain key on the keyboard.
And some of them can also be executed by pressing the command button on the right side of the window.

// 7-1-1. Cursor movement //

The edit cursor can be moved with the cursor keys [Left] [Right] [Up] [Down].
The edit screen has a display method in which the cursor is fixed at the center of the edit screen and the map scrolls relatively.

// 7-1-2. Select Chip, put, and cancel //

Select the chip with the [Z] and [C] keys.
The selection frame shifts to the left with the [Z] key, and to the right with the [C] key.
The selected chip is displayed in the lower right corner of the window.
(The center of the 5 chip images is the selection frame, and this is the selected chip.)
The selection chip display is looped, and returns to the minimum number when the registered maximum number is exceeded, and vice versa.
If you press [Z] [C] while holding down the [Shift] key, you can advance the selection number by 5, so please use it when there are many registered numbers of chip.

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Pressing the [X] key puts the selected chip at the current edit cursor location.
If you move the cursor while holding down the [X] key, you can put the same chip continuously at the destination.
Please use it when you want to put the same chip in a long distance section.
(No need to repeat the 'move and put' one step at a time.)

Holding down the [Shift] key and pressing the [X] key erases the data at the edit cursor location.
(Strictly speaking, the data of chip number "0" is placed.)
Also, if an another chip was previously placed in that location before put new chip, you can undo to the previous chip with this operation after overwritten.
In other words, if you make a mistake and put the wrong chip, you can quickly restore it with this operation.
(This would be more efficient to restore than selecting and putting the previous chip again.)
However, this chip restoration function is valid only for the latest placement coordinates, and will not be applied to previous placement chips and will be "erase", so please note this.

// 7-1-3. Switch edit map //

Press the command button "C.Mp" on the upper right of the window or press the [V] key to switch the map to be edited.
The map number currently being edited is displayed in green letters at the top left of the edit screen as "MAP1" or "MAP2".
(Also displayed in the status display area in the center of the right side of the window.)

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// 7-1-4. Switch overlay display mode of maps //

Pressing the [Ctrl] key toggles the overlapping display of the two maps on and off.
When overlay is turned on, the map that is not being edited is overlaid in a lighter color.
And this will make it possible to edit both maps while checking the positional relationship between the two maps.

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Incidentally, when this mode is enabled, the concentration display "[bright] XX%" will appear in green letters at the bottom center of the edit screen.
This indicates the display brightness of the map on the non-editing side during overlaid display, and the operation for adjusting the density will be explained later.

// 7-1-5. Change cursor and border color //

By pressing the [Enter] key, it can change the color of the cursor on the edit screen and the color of the border lines at the top, bottom, left, and right edges of the map.
(There are 6 types of colors, "Green", "Cyan", "Yellow", "Magenta", "Orange", and "White".)
Please select a color that makes it easy to see the cursor according to the color balance of chips which you are using for editing.

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// 7-1-6. Map's loop display ON / OFF //

Press the command button "Loop" on the upper right of the window or press the [B] key to switch the "loop display" on and off of the edit screen.
When the "loop display" is on, the Loop command button is backlit.

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When "loop display" is off, nothing is displayed beyond the map range, but when "loop display" is on, the top, bottom, left, and right edges are looped and displayed.
If you want to edit a map that loops up, down, left, and right, this is an effective display method, I guess.
Also, in this "loop display", the cursor can be moved from top to bottom and from left to right across borders, so it will make edge-to-edge movement much easier.
(The bigger the map you edit, the more opportunities you'll have to use it, I guess.)

// 7-1-7. Change cursor movement speed //

Press the command button "Spd" on the upper right of the window or press the [N] key to change the movement speed of the cursor.
There are 3 speed levels : "Normal", "Slow", and "Fast", and each time you press a button (or key), it loops in the order of "Normal" --> "Slow" --> "Fast" --> "Normal".

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The current movement speed is displayed in the status display area in the center right of the window.
I recommend that you set it to "Normal" or "Slow" when editing detailed parts, and set it to "Fast" when moving far away.

// 7-1-8. Change the display zoom of the edit screen //

By clicking the mouse on the edit screen or pressing the [A] or [S] key, the display zoom rate of the edit screen can be changed step by step.

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The initial display zoom rate of the edit screen is set the size of the chip used, which is one of the following six sizes :

This zoom rate changing function doesn't change the size of the chip itself, but simply allows you to freely change the display zoom rate of the edit screen to any of the above 6 levels.
Though it depends on the content of the map to be created, if you want to work while checking the map in a wider range, I recommend that you work with the display zoom rate at the minimum.
(Because this will increase the number of cells displayed in the edit screen relatively.)
Incidentally, the display zoom rate is displayed in green letters at the upper right corner of the edit screen for about 2 seconds after the zoom is changed.

// 7-1-9. Change display brightness of overlaid maps //

By clicking the mouse on the status display area from the center to the lower part on the right side of the window or pressing the [D] or [F] key, you can adjust the display concentration of the non-editing side map (which has been explained in the previous section "7-1-4. Switch overlay display mode of maps").

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The map on the editing side is always displayed with a concentration of 100%, and the concentration on the non-editing side can be selected from 13% to 100% in increments of about 12% (8 levels in total).
I recommend that you adjust the concentration to a level that can be easy to see according to the design and color balance of the chip you use for editing.
Incidentally, the current concentration is displayed as "[bright] XX%" at the bottom center of the edit screen.

// 7-1-10. Sound effects ON / OFF //

By pressing the command button "S.E." at the top right of the window or pressing the [M] key, you can switch the sound effects "On" or "Off" which sounds any time like "Pi!" or "Po!" while editing.
When sound effects are "On", the "Snd" command button is backlit.

// Supplementary explanation //

The above "7-1-3" to "7-1-7" and "7-1-9" to "7-1-10" settings are immediately saved in the configuration data file "maped_config" whenever they are changed.
So each setting will continue by this even after restarting this editor.
However, if you discard the configuration data file "maped_config", these settings will return to their default values.
(In this case, all the settings such as the chip image automatic loading function described later will also be initialized.)